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Vuqo

23
Posts
A member registered Jun 18, 2023 · View creator page →

Creator of

Recent community posts

I can see that player's character is moving way to fast, though i like the idea of giving player some adrenaline rush by limiting time and resources, you need to act fast and makes the best out of what you have which pressures mistakes but also adds some excitement to the game. But ye, I might overdo it, glad you make it to the end

Cool and unique concept, I was a quite lost when it comes to what I should be doing, but trying out different interactions and figuring it out bit by bit was still fun.

Thanks for the feedback. I'm glad you mentioned loops since it was actually an intended idea. I found the concept of creating a loop and chaining certain tiles to maximize their utility to be quite interesting and not an obvious mechanic, but I didn't really have enough time to implement it correctly and prevent exploiting it. Great you noticed it

Played a couple of reversed tower defense games, and even if this one is not finished, it still holds up. It is fun and offers quite a lot gameplay-wise. Placing buildings around your castle and the non-trivial AI are nice additions. I wish there was a way to speed things up a bit, and also the difficulty can be quite random.

Top-tier pixel art, maybe the best-looking game I've seen so far. One thing is that it's sometimes hard to distinguish if something is an obstacle inside the level or just a background element. Also, it's easy to fail in the second phase, and I feel like it's unnecessary to restart the whole level after that

Fun to play, it gives a lot of room to strategize how to split cards. The UI and overall presentation could use some work though

Nice idea, I can see potential in here for great puzzles. It is definitely enjoyable, maybe a bit too easy

Nicely done, with more minigames it could be quite interesting to play

Not gonna lie, sandwich assembling human body parts got some cursed vibes to it. The physics when moving chairs can be a bit wonky at times. Overall, it's quite intriguing and fun.

Nicely executed idea, and it fits the roles reversed concept perfectly. The Pacman pathfinding is pretty decent, but it could use some improvements, especially on higher levels for added difficulty.

A really well-executed idea, especially considering it's a 48-hour game jam submission. The quality is amazing.

Quite a simple but incredibly fun idea! It can get extremely chaotic after a while, but even with dozens of balls, it doesn't feel like I'm out of control.

It's a cool twist on the usual concept, and the art is adorable. Getting the hang of controlling the ship takes a bit of time, but once you do, it feels really rewarding. It adds a nice challenge to the game.

It would be great to have some indication of where enemies are since the ship can have a lot of momentum, making it easy to accidentally run into them.

Cool idea and clever puzzles! The art style feels really original. My only wish is that I could restart a level without having all of the blocks removed. Sometimes I just needed to change the position of one or two of them.

Simple but quite funny idea

Amaizing art, but playing on small screen I noticed that big part of UI was cut out

Simple and fun idea, the music is awesome, but the background could use a little something extra visually.

The retro style is nice, and the idea itself is interesting. There are some rough edges in terms of bugs but I guess I can forgive that since it is gamejam.

The gameplay has some depth to it and including story elements is a nice touch. The one thing is that I did not really felt pressured being a target here since game is quite easy. Overall, it's a good submission.

I really enjoyed playing. Amazing concept, I think you can do a lot of interesting things with it.

Great and well executed idea, pixel art is really nice