I can see that player's character is moving way to fast, though i like the idea of giving player some adrenaline rush by limiting time and resources, you need to act fast and makes the best out of what you have which pressures mistakes but also adds some excitement to the game. But ye, I might overdo it, glad you make it to the end
Vuqo
Creator of
Recent community posts
Thanks for the feedback. I'm glad you mentioned loops since it was actually an intended idea. I found the concept of creating a loop and chaining certain tiles to maximize their utility to be quite interesting and not an obvious mechanic, but I didn't really have enough time to implement it correctly and prevent exploiting it. Great you noticed it
Played a couple of reversed tower defense games, and even if this one is not finished, it still holds up. It is fun and offers quite a lot gameplay-wise. Placing buildings around your castle and the non-trivial AI are nice additions. I wish there was a way to speed things up a bit, and also the difficulty can be quite random.
Top-tier pixel art, maybe the best-looking game I've seen so far. One thing is that it's sometimes hard to distinguish if something is an obstacle inside the level or just a background element. Also, it's easy to fail in the second phase, and I feel like it's unnecessary to restart the whole level after that
It's a cool twist on the usual concept, and the art is adorable. Getting the hang of controlling the ship takes a bit of time, but once you do, it feels really rewarding. It adds a nice challenge to the game.
It would be great to have some indication of where enemies are since the ship can have a lot of momentum, making it easy to accidentally run into them.