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Vuqo

95
Posts
1
Followers
A member registered Jun 18, 2023 · View creator page →

Creator of

Recent community posts

Very fun to play especially when it picks up in speed by the end.

Cool idea, simple and enjoyable

Appreciate the effort you put into art, main character has a cool design. I think it would play much better on controller, it would be nice having that or some controlls mapping.

Nicely done, really like the idea of how tutorials are presented.

Cool concept! I feel like enemies should chase you a bit more, since they tend to stay near the screen borders and it makes it difficult to circle them.

This game is such a troll, nicely done.

Interesting concept—it's the first game that required me to use a controller. The number of controls can feel overwhelming at first, but flying feels good once you get use to it.

Simple and enjoyable, cool transition from title to game, wouldn't mind if obstacle placement was less random and there were some rules to how track is shifting each loop.

Cool little game, I really like particle effects, it looks great we you pick up the wand.

Great quality, basically fully finished game, something really hard to achieve with such a little time during game jam.

Really cool idea, I loved the atmosphere. The movement takes a moment to get used to, but once it clicks, it feels precise and responsive. Recall can sometimes put you in an awkward position, and I wouldn’t mind if you used neon lights more to guide the player through the level. Overall, it is really well made though.

Cool idea, simple and satisfying, would not mind if it was more like an idle game, having it on second screen with the character going in loops and growing some of the plants himself.

Very clever idea. Nicely done.

Very well made, the main mechanick is simple to understand and can create such a challenging gameplay. The theme of the game build around scissors is also interesting.

Thanks for review. Chests are just obstacles, you can't do much with them, but that is good point, interacting with stuff around the level would give the game more dynamic.

Really high quality, I am amazed how much stuff you manage to pack into this game.

Fun to play, I think adding some extra visual effects to elevate sense of speed  would be nice. 

It really can be addictive and  controlling the game with scroll is intresting idea. I wish upgrades were more significant, in many cases you will lose after like 3 fight and won't be able to stack upgrades to see the effect.

Cool idea, art and music are really nice.

Amazing art and audio. It's really high quality game.

Interesting idea, I like how there are multiple options to get pass your past self, it can get crowded after a while.

Interesting twist on the theme, I like added narration. Visuals are simple but coherent and give the game nice feeling.

Yeah, I only made windows build :(

The visuals and sense of speed are nice although my browser was  struggling at times to play it smoothly.

Really cool game, art looks great.

Music is stunning, it is something I could listen on daily basis. I am amazed it is original assets. 

Very cool idea with using seasons.

Quite unique idea with drawing loops, and well executed.

Really liked the visuals, animations are very smooth.

Cool game, loop theme fits perfectly for this type of gameplay and choice of ambient music and environment give it nice feeling. One thing though is that anomalies can repeat quite often.

Thanks for playing, as for delivering same color you can split lines with mixer, I guess it really should have been explained better.

Cozy and well made game, really enjoyed my time with it.

Interesting concept, bit hard to understand what to od at first, but the fact that you included tutorial in this is really nice.

I like the style of the game, the visuals give it a nice atmosphere and procedural animations are really interesting. It could use some music  and I'm not really a fan of button-mashing for movement

Thank you for the long feedback. After reading your and other comments, I see I may have overdone it with the difficulty. Making everything the same type of node is a great suggestion, and I'm also convinced now that a game like this needs to have something like an active pause where you can place things without time constraints or it will be hardly playable.

Mixer can have multiple outputs, and with one input, it essentially splits the input line between all outputs. This way you can make multiple lines with same color. I guess it can be a bit confusing :D

Well made! Placing blocks is really intuitive, and the option to speed up the game is a nice addition.

Interesting concept, using lasers to downscale enemies is fun thing. Though it's a bit rough around the edges, the movement could use some improvements—jumping feels like you're in low gravity, and the colliders sometimes work in a slightly weird way.

Really fun to play, and very intuitive. Adding some upgrades or the ability to choose units between levels would be a nice addition.