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King's Plan | GMTK 2023's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2048 | 3.392 | 3.917 |
Presentation | #2050 | 3.320 | 3.833 |
Overall | #2320 | 3.151 | 3.639 |
Enjoyment | #2838 | 2.742 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Playing both side of a war
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Took me a minute to figure out what was going on, but once I did it was pretty fun. The concept is really cool! it's a super clever play on the theme.
Amaizing art, but playing on small screen I noticed that big part of UI was cut out
Thanks a lot for your feedback, it helps a lot !
Neat game but it's like playing chess by yourself: fun, but gets a bit old after a while.
Thank you for your feedback.
We will give some thought about this !
Love how you play as both sides!
The concept sound tricky in the beginning of the jam, we did our best trying to convey this idea all along the development. We are really glad you liked it !
Love the concept. The art style is really polished, only problem is the UI isn't optimized for all screens so it was a bit of a guessing game as to what to do in game
Thanks you very much for your feedback, we will dig into this for this project or the next !
Une bonne idée avec une présentation efficace, j'aime particulièrement votre pixel art de votre UI et le rendu des textures de vos murailles.
Bien joué !
Merci beaucoup pour votre retour, vous faites des heureux dans notre équipe !
Ooooh, I'm surprised you only have 5 ratings for now !
This is a really good concept. I love the concept of fighting yourself, it goes for a puzzle-ish gameplay and I find it very hard at the moment, but it's an awesome idea ! Also, your visuals are very solid, well played !
Merci Lucas pour ce retour.
Le jeu est en effet très dur passé les 3-4 premiers tours et est même presque incompréhensible à la première partie. Comme attendu beaucoup de la difficulté vient de la manière que le joueur a de gagner la partie précédente et surtout du chaos occasionné par le nombre croissant de soldat sur le champ de bataille et à la fois la raréfaction des options de jeu car les emplacements sont déjà pris.
Avec quelques partie de playtest à mon actif j'arrive cependant à dépasser les 5 manches à tous les coups, mon records personnel étant à 8. (quand il reste plus qu'une case sur les cinq c'est injouable).
On compte retravailler sur le projet dans l'été et publier une vraie release plus tard. Je t'invite à suivre le projet/la team si ça t'intéresse.
Merci encore pour ton retour et bonne chance pour la suite !
nice concept. on the first launch movement animations hadn't played, and round result just determined instantly. if you add menu, pause, polish a game a little, it would be very nice :)
Hi Rudoy,
We want to continue the project and releave a fully tested, debugged and feedbacked version of the game with a focus on FTUE. I recommand you to follow the project/the team if you want to be notified when we relaese it.
Thank for your review and good luck for the ratings !
I really enjoyed the concept, but I think the game broke for me after a couple of turns. I'm not sure if there was some sort of end-point, but I enjoy the aspect of always trying to beat your past self!