Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MyrtleMist

22
Posts
1
Followers
1
Following
A member registered Jul 31, 2019 · View creator page →

Creator of

Recent community posts

Haha we also came to that conclusion with controls, too bad we only did AFTER the submission window was already closed. Thanks for confirming it to us though!

Yeah time constraints messed us up too. That's probably the norm for game jams. Good luck with the game, you definitely have something really nice going with this prototype, me and my friend were thinking this would make for a killer mobile game honestly.

That's exactly what we did want to go for, a challenging arcade that probably would be an absolute quarter-eating menace. Glad you think we did get that vibe right!

Well, I stand corrected, guess it just goes to show that even 50ms makes a difference when it comes to such mechanics.

It's quite ironic that we were developing it and the whole time thinking "it will be too easy" just to get our own asses handed to ourselves when we actually playtested it. And since we can't even beat the first 5 waves it basically means the shop mechanic is as good as non-existent, it may be our little side project that we will rebuild and make into a full game in the future, with way better controls and balancing.

Great idea, it's like Parappa but you only can freestyle. For some reason it kept crashing for me after a few minutes consistently. Would love to see something like this in a more finished form, maybe with actual vocals for each word.

Okay this one is dangerously addicting. The song unironically is a banger. The only thing that could boost this game's artwork rating is some kind of tileset or shader for the water and some kind of utilization of the cat portraits featured on the promo image and description. 

This has a lot of potential as a casual game if more features are going to be added.

Great art, great music, okay voice acting, level design was pretty good and challenged me a bit. Controls felt just a bit janky but for me the main problem was that it seemingly lacked coyote time. Overall - great little game, too bad we didn't get to see an ending cutscene or anything.

The only disappointing part of this one is how quickly it ends, if only it had at least one more stage hahaha. Can't wait to see what y'all come up with next with this type of concept!

Pretty dark twist on the concept. Each boss had its own bit of strategy and overall experience didn't overstay its welcome. Good job on this one.

I second gahesse in saying it would work pretty good as a "no wifi" minigame on some website. Congrats on your first completed game, hope you feel accomplished despite how simple your first project may seem!

Controls felt pretty good, but otherwise it's a pretty simple execution on the concept. Definitely could see you making a solid futuristic racing game

Absolute peak

This must be turned into a full game in the future, this is the coolest concept I've seen yet in this jam and it was executed really well.

A neat little puzzle game. Very basic proof of concept that definitely could be turned into maybe a small mobile game. It at least definitely sells the "loop" theme more than some others. Could use some simple sound effects.

Combat is basic, it works. Not sure if the game fits the theme but the concept is very interesting overall. 

Fridge best waifu.

This one really had me glued to the screen for a bit. Very interesting take on a "loss" condition where it doesn't force you to restart completely but instead makes you redo towers of a specific "player". The style has quite a bit of charm with it having a hand drawn feel.  Music made me have a genuine giggle and I appreciate an attempt at making your own soundtrack for the submission.


Really would like this to be turned into a full game at some point.

Very silly, very fun, tests your reflexes. Probably one of the more refined ones I've experienced yet! Also nice usage of the theme.

By the way, you may have forgotten to fill out the description with the credits, those do matter when it comes to rating the final product in my eyes.  

While the concept isn't the most innovative, the loop was engaging enough that I actually wanted to test out every power up and see how high I can get.  Artwork is well executed for the style that you were going for, going for a minimalist 1-bit style is smart for a short term project like that. Music was great, but only deducting points because it wasn't made specifically for the game. 

Yeah we thought the game would be too easy but turns out it was actually way too hard hahaha. Not even we as devs could complete all 5 waves. We already figured out potentially a better control scheme for it which would make it way easier to dodge and juke enemies, can't really add it in this iteration anymore, but maybe in the future when we start working on it again.

Yeah it mainly is hard because we couldn't decide on the more satisfying control scheme for it. I am glad I brought up making enemies larger right before submitting it because it was even worse when all enemies were like half the size of the player LMAO. I personally can't even get to the shop because I die at wave 3 usually at most.


We were thinking of maybe making this into a full game since we do feel like the main gimmick of it has a lot of merit, just needs to control better and have more content.

I made music for this. So it is automatically best submission on that merit alone.

Jokes aside, the whole thing's fire, Tim likes to talk about how he hates doing art and sucks at it but pixel art here's great. Kinda frickin' difficult on the gameplay side tho