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It's quite ironic that we were developing it and the whole time thinking "it will be too easy" just to get our own asses handed to ourselves when we actually playtested it. And since we can't even beat the first 5 waves it basically means the shop mechanic is as good as non-existent, it may be our little side project that we will rebuild and make into a full game in the future, with way better controls and balancing.