Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Jumbob Interactive

8
Posts
1
Topics
6
Followers
10
Following
A member registered Aug 28, 2021 · View creator page →

Creator of

Recent community posts

Hey vmeezo. Thanks for checking out the game. Most of the critiques were definitely things I am aware of and working on, especially the ball getting stuck horizontally, the unclear scoring system, and the level variety. Should have an update over the next few days to address those.

Ah, sorry. I thought it meant screenshots in the game page. All sorted now. :)

(3 edits)

Grab up to four of your family & friends and jump in for some local multiplayer action.

I'm at a stage where the building blocks are in place, and now I just need to flesh it out with additional minigames, items, player skins etc.

Looking for bugs and feedback. Please leave a comment if you can.   :)


Balls Out - The Boardgame! by Jumbob Interactive (itch.io)

Hey, thanks for the feedback. Yes, this is very, very early days (it's essentially a test to make sure it runs on all the family devices). I'll be adding small updates every few days as I only have a couple of hours to work on this each morning before work. 

The "pet" is just a blob of light right now, but I will give the player options to convert energy into evolutionary upgrades. :)

Thanks. Much appreciated. I think the style works well in VR and makes it easier for me to develop as I don't have to worry about a lot of complex texturing. Music is a free pack I found in Unreal. I want to add procedural music in a similar style once I figure out how. :)

Thanks!

Hi,

Yes, I do plan on releasing on App Lab sometime soon (within the next 3-6 months) and yes, I will send app lab keys to anyone that has purchased on itch.io. Thanks for bringing this to my attention. I'll update my store listings to communicate this better. 

I'll also send you a free key to whatever I release next to say thanks for the comment. :)

Thank you! I know there's not much to do just yet, but there will be more... stay tuned :)