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A jam submission

One Last WeekView game page

The world is ending. You're gonna be alright.
Submitted by chmron (@chmron) — 7 days, 10 hours before the deadline
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One Last Week's itch.io page

Results

CriteriaRankScore*Raw Score
Implementation of Theme#14.4724.472
Presentation#34.7174.717
Story#34.5094.509
Creativity#84.3404.340

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What is the name of your wolf/wolfess/wolves?
Birch

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page

Well, what a game for me to end off on, since I don't think I'll be able to finish any of the others I have left before rating closes. Still woof! Love all the sprites you have of Birch. I appreciate that he has a... plant name as well. heheh. I don't know if I have much to say that hasn't already been said, I know this is one of the most rated games of the jam, coming out a full week before the deadline, but still I thought it was good. The jazz, the weird quirks we try and hold onto after we lose everything else. Shrek and Shrek 2. Admittedly I think shrek two is a better film, but I appreciate the uh... cinematic parallels about transforming into a monster and still loving someone through that anyway? heheh that might be a bit of a reach but I'm always glad to see those films get mentioned as silly as it is. The ending is... graphic, but I like that you didn't shy away from it either. I understand the desire to cut away from the end, and let it be poetic, but I think there's also beauty to be found in the gruesomeness as well. 

anyway that said if I was trapped with a musclebound himbo for weeks it would not take me nearly as long to shoot my shot but at least they got to kiss and doze off together. 

Submitted

One of my favorite entries of the jam. I'm not going to use the word beautiful because every other comment has already described the VN as such, but it's incredibly thought-provoking and makes you feel things that you usually don't feel. The sweet and mellow moments add to the tension in the story as you watch this train crash in slow motion. There's a sense of hope with the characters making the most out of a doomed scenario. Even as the clock ticks down, they still try to enjoy life the best they can. Makes you think what would happen when you're in the final days of life. The protagonist and Birch are very endearing characters. The protagonist is very much a cynic, but comes to show real emotions by the end. Birch, meanwhile, seems like a happy-go-lucky meathead at first, but then shows cracks as the gravity of their situation seeps in. They complement each other very well, and that's what makes their romance so captivating. The ending, in particular, is done extraordinarily well; it really wraps up the VN perfectly and punches the gut of the reader hard. The art style is great. The purple monochrome sketchy paper aesthetic works well with the vibes the story is going for. The music works really well, especially with the radio segments. Definitely would recommend reading this one for a emotionally powerful experience.

Submitted(+1)

I was a bit intimidated by the word count on this one, but it was a smooth, engaging read. You have a cohesive aesthetic with the sprites, backgrounds, and CGs. I don’t forget that they’re in the apocalypse even when they characters are more upbeat, partially because it’s always lurking in the background. I liked the way you animated Birch’s sprite. It helps convey his cheeriness. Slight quibble: when he bounces around, I can tell that the bottom of his sprite is cut off when I look at the bottom edge of the screen. The music was a good part of the environment/mood, particularly with the jazz radio (which is important because the radio is important). There were a couple of times where the audio fading was absent, or tracks didn’t play how I thought they were supposed to, and there’s one track with a distracting woosh or something that goes between the left and right sides (I hope this is enough description for you tell what I mean).

I like that we get an understanding of why the two stayed behind. It wasn’t just that they were abandoned or unlucky, and they each had something to do with why they were behind. They had agency in how their lives had played out, and experience the consequences of their decisions. And the reasons are understandable/sympathetic, even if they’re a little “stupid”. Judah learns from and regrets his decision. They both have feelings about their decisions without it being didactic, and the scene where they’re talking about their reasons on the roof didn’t come across as clumsy backstory exposition. Their telling each other is an action that they’re doing, and it both moves the story/relationship along and fills in some questions about why it’s just these two here. Plus we get a sweet CG.

I think the ending is a cool mix of sweet and horrific. It isn’t a jump scare to see Birch waiting outside the apartment, though it is surprising and horrifying. It isn’t cheap, is what I guess I mean to say. And romantic. That even though he wanted to leave, his zombie instincts still say to stay with Judah.

I like their relationship. It’s not perfect (I’m thinking about a moment where Judah puts Birch on a bit of a pedestal even though Birch had implied/told him he was suicidal), and it didn’t feel like they got together because that’s what these kinds of characters do in this kind of situation. Their relationship having so much to do with food ties in nicely with the body horror too.

It’s not a unique concept, but you executed it really well.

(+1)

Well, you made it. You took a topic everyone has at least thought about and played in their minds, and yet you have made it so beautifuly that the sweet jazz song still haunts my head like a reminder of a slow, bittersweet ending. I believe it is executed very well, didn't get boring at any moment, nor I felt I was missing something specific. The visuals are pretty, and the expressions in those eyes got to my soul.

A very beautiful piece of work all around!

Submitted(+1)

Absolutely gorgeous! The visual is so stylized, I think it’s one of the best ones in the jam. Loving how the sprite is very expressive!

While the theme is quite a cliche, every element of the VN falls in place just right to deliver the beautifully painful tale. The writing is excellent. The idea that mundane little things can affect so much of the character’s life is well written. I just wish there were more. Sometimes I feel like the story is a bit too straightforward in a “telling” way. There is space to dig deeper into the MC’s psyche, elaborating more on the conversation on the rooftop. That being said, it still serves as a complete, satisfying read nonetheless.

Great work!

Submitted(+1)

Surprisingly wholesome despite the, y'know, apocalypse. Birch is a very interesting character, as someone who's a stickler for morality and fitness and all that jazz. He doesn't do it in a dickish way though. It's all rather sweet, even if it's obviously just a veneer of normalcy covering the post-end-times blues. The dialogue between the two characters is charming as hell, too. It leads to this bizarre mix of simultaneously positive and negative emotions, neither overcoming the other. Despite everything, their life is mundane, with a lot of ordinary things happening. Exercising, pasta, and the radio. It's a cozy and interesting read. Well, at first. Of course, things begin to fall apart. Slowly at first, but then spectacularly. Birch gets overwhelmed with such raw emotions, he can't seem to process it. It's difficult to watch, but painfully realistic. This isn't the kind of situation where bad thoughts are waved away with love and hope and hugs. Yet, the ending was... somewhat sweet? It's tragic, of course, but it really brings to mind... what else is there to do at the end, anyways? A brilliant read, well done.

(+2)

My Favorite one so far of this years Wolf Jam!
Beautiful story well told and wonderful characters. 
I think  2 other chapters could be done, a "before" and "after" times continuing the story a bit. Once again VERY  good story well done. 
Defiantly a GOOD READ! 

(+1)

I thought this was really sweet

Submitted(+1)

Story and art are incredible, definitely a gem in this game jam, good job!

Submitted(+2)

'One Last Week' is an emotionally heavy and depressing tragedy about the facing one's own mortality but being able to face it through support of someone you might not expect. This story is really good about building a living world, even when that world is ending. The tension is palpable as it describes the slow burn of the struggle of trying to maintain a sense of normalcy and routine, when by all accounts, it shouldn't matter. The art style is extremely moody and evocative of how bleak, yet hauntingly beautiful it is. Choosing to exist only in shades of purple, it feels like an ever present reminder that this is not a normal world. The expressions on the sprites are great, and especially the imagery at the end makes this horror story less jump scary and more existentially scary.

My favorite expressions in the story where when these two characters finally opened up about their flaws and shortcomings. I could really relate to Birch, as someone who is afraid of change and would keep to a routine in order to stay safe and sane. While the main character has a more flippant nihilism of 'it's the end of the world, I'm going to do what I want', but ends up finding out that once getting it, it's a lot more empty than they expected. I think that's why it's such a good exploration of finding connections in community and relationships, something that both the characters seemingly avoided before this. In a way, I feel like this was implied, but would've been fun for them to touch upon it earlier in the story, but I suppose the message of this story is to not take the time you have left for granted, even if it is just one week.

I feel like for the horror genre in particular, the monstrous force usually has some kind of allegorical parallel to it. Since this story doesn't seem to have some kind of social angle to it, the best I can interpret is that it's potentially climate change, as the overwhelming nature growth is more akin to an inverse of what would normally happen (like the sun blocked out by a purple haze). The vivid imagery, like the lights of the vegetation at night, or the zombie vines, or when we're taken by the infection, I'm not sure if there's more to it than just being striking visuals. As well for the final confessions of the two characters, it's only a light pay off for finally confessing to each other, and only getting a kiss and some cuddle time. But, I figure this story is a little bit about restraint, so that's more of a subjective taste.

Overall, it's a really effective and emotionally tugs on your heart strings, since it's such a dire situation for the characters to be in. The theme of 'light in the dark' is really emergent in this type of story, though in a way, it took the other option of having the dark win in the end. I will say that an apocalyptic survival story is a little expected, but it does differentiate itself by the method of infection being something so slow but so unstoppable. Overall, not really my type of story, but even I can appreciate the skill to weave a horror story that has an undercurrent of terror rather than just an immediate threat.

Developer

Thank you for the review - I'm glad you enjoyed it!

As for the allegory, I'd say my goal here was ultimately to present the importance of routine and a sense of normalcy in the face of looming disaster - climate change is certainly something I had in mind while working on this, but in reality, there's no shortage of things looming in the future to be scared of these days...

Something I also tried to convey was that, in spite of it all, life does go on, in one way or another - the infected are still 'conscious' in one way or another, and though even I don't know what's in store for the characters after the ending, what's for sure is that they're going to face it together.

It's easy to give up in the face of these looming threats and decide that there's no point in going on, that the looming disaster is far more than you could ever take - Birch and Judah both face those exact feelings in the story - but ultimately I wanted the story to show that there's value in going on, and that even when the worst does happen, it isn't necessarily the end - life goes on, after all.

Submitted (1 edit) (+1)
Wow...I'm speechless

A dreadfully painful but at the same time, somewhat heartwarming story. I especially love the earlier mundane scene, it contrasts very well with the setting (though the setting could’ve been more slowly integrated instead of a blunt statement, but it’s fine). The characters feel very real, and their personalities was shown interacting with their circumstances in a way that captivated me from the beginning to the end.

Oh and when the pain hits, it hits hard. Even when I’ve known how the ending would be from the MC’s musings, the way it is executed is spectacular. I was left speechless for a while after the end cause…OMG??? At least it seems to me that there’s still some part of themselves despite being infected, they better live happily ever after together 🔫.

Mister Ed there is a simple but haunting way to really drive home the stakes of the story, and to nail that final atmospheric touch. (shoutout to my man Ed and his jazz)

For the presentation, I love the color theme choice and the style of the art. Some description (especially when they are together on the rooftop) could’ve been written a bit better, but the dialogue conveying emotions is on point. The music choice was really chill, which really fits what the characters were trying to feel despite the infection. The music for the final scene really paints the mood well, even with the visceral descriptions (that is mostly censored by infected text) on screen. Overall it’s really peak I’m ngl, I’m probably gonna be thinking about this story for the next few days.

Two characters finding solace in each other as the time ticks down, and finally the MC voluntarily fall into Birch’s (infected) arm, each giving an interpretation of ‘Light in the Dark’. Love that <3

P.S Those exposed nipples are plot relevant because looking at them turns my sadness into joy /j/j

Rating: 4554

Edit: Rebalancing of rating to 5554

Developer(+1)

Thank you!!! I'm glad you enjoyed the story!!!

(Yeah, the exposed nipples are very, very important. I'd even say they're the real light in the dark, tbh.)

Submitted(+1)

That was pretty incredible. It takes its premise (two men stuck on the last floor of a building during the apocalypse, living one last week) and runs it to its natural end. The characters are great, the game is written very well. It’s the end, but there’s still that hope that when we’re gone, a part of us still remains. The backgrounds and CGs are hauntingly beautiful, the purple glow being the only color we see. I’m not sure about the paper outline around Brich’s sprite but he looks good and expressive as well. The music works well too. Top notch presentation. Overall, it’s my favourite game of the jam so far. Loved it.

Developer

Thank you! I really enjoyed getting to take risks with the presentation and style of the art for this jam, and I'm glad it resonated with you! Honestly the paper outline was a choice I was also not too sure about, but I ultimately decided to keep it in because I liked the idea of having the paper deteriorate over the course of the story. 

(+1)

beautidul story, i love it

Submitted(+2)

While One Last Week is heavily indebted to the usual tropes of the genre (calling what's happening specifically a zombie apocalypse feels like a step too far in grounding it in the familiar), it gets a lot of things right as the kind of story it wants to be. Some clever details help it convey the weight of time passing, and the main characters are recognizable but believable archetypes representing how a person might respond to the world ending.

Though some of the exposition near the beginning is a little blunt and the story misses an opportunity to linger in the ambiguity of what precisely is going on, the character arcs considered, a fragile veneer of mundanity does not feel like an inappropriate tone to aim for. Also, I do think the game hits some successful notes of dread as it goes on; there's a harrowing tenseness to the last third or so, and the climax lands both in terms of the prose and the direction. The only thing weakening it is that it feels like the text has already worked through the central ambiguity to the point that it's nothing new here.

The stylization of the art pays off in the ending, too, and it gets a lot of mileage out of the couple of tricks it uses. I wouldn't call the rest bad to look at, either – all the little details in the backgrounds help create a simultaneous sense of verisimilitude and something being deeply wrong with the world, and the paper border comes off as a functional reflection of how sketchy the style is on the whole. Along similar lines, the sparseness of the sound design helps emphasize what's there a lot, which is particularly nice with a radio show being a central plot point.

All in all, really enjoyable. I would not have minded a slightly fresher approach to the premise (particularly in the context of this jam, since everyone apparently decided to do apocalyptic fiction), but that is no big flaw.

Developer(+1)

Thank you for the feedback! I definitely agree that some of the exposition near the start could have been improved - it definitely comes off as a bit blunt at times, and balancing the desire for ambiguity and for people to know what the hell is going on is a tricky task that I've got room to improve in. 

Still, I'm glad you enjoyed the story in spite of that! I'm especially glad the details and stylization of the art stood out, since that was something I put a lot of effort into! 

(+1)

My personal winner of this jam, wonderfull job <3

(+2)

Outstanding. Just really, really well done. 

Broken down by criteria, spoilers for those that haven't finished it:

Implementation of Theme:

Yeah, I mean, nailed it, obviously. Two people keeping each other alive in the most hopeless situation imaginable. One of them is a wolf. Yep, all checks out.

Story:

Excellent job of making both Judah and Birch feel like real people instead of characters. One of the biggest questions I had in the early stages of the story was how these two got to this point in the first place, and when those reveals happened they not only made sense from a plot perspective, but really contributed to fleshing out each of the characters. Seriously, almost every detail provided here goes such a long way to developing the characters, their relationship, and the world around them.

I think the romance was handled fantastically as well. Developing that side of their relationship right at the end felt even more impactful and tragic than if they'd been romantically involved the whole time. Managing to turn the end of this story into something that still somehow felt positive was really impressive. 

Presentation:

Also great. The choices in color palette really worked, with the purple conveying the post-apocalyptic setting in an interesting way that complements the more drab grays and browns. Minimalist art style for the characters really worked for me as well - expressive enough to convey what you needed but let the characters speak for themselves rather than relying on super attractive sprites. It almost felt like reading someone's journal from the event at times.

Final sequence, as alluded to previously, was beautiful and powerful despite the body horror.

Creativity:

One of the most impressive things, in addition to the above, is how well the lore was done for this story, especially in such a short narrative. The nature of the plant scourge felt fully fleshed out and that helped color the characters' existence in that universe. Obviously romances focusing on carpe diem/memento mori aren't necessarily new per se, but the execution here is off the charts and that's the most important thing for me.

This was just really good and something to be truly proud of. I'm glad I got the chance to read this.

Developer(+1)

Thank you so much!!! This is the type of review that makes working on these stories worth it!

Submitted(+1)

Phenomenal story! I really enjoyed the paper aesthetic of the visuals, the soundscaping and I'm a big sucker for hopeless-hopeful stories, that are about finding the best in the worst! Great job!

(1 edit) (+1)

I wanted to make a review, I really like the story and characters, and visuals. I would like to review the characters mainly. **VERY SPOILER** Warning.

- Birch: It was really satisfying to see the character break through the very popular trope of the himbo wolf. Few FVN  manage to do that actually. And once Birch snapped out, it felt hard, harder than I thought it would be. He's the strong pillar for the reader/MC. Also when he got the disease,  it hit a second time. It felt real, like how Birch didn't feel present for MC and probably was trying to process it but couldn't.  Really satisfying again to see a "coherent himbo", with flaws, and in the end MC felt stronger than Birch to process the apocalypse, the two having two different ways to process it. Probably his name reminds of that, a birch tree, being a pillar but not amongst the strongest wood.
Finally about when he's transformed, it somehow felt like the only romance, but it's normal Birch didn't have the mind to feeling something for MC with his disease. But seeing him writing a recipe and being in the front door, was really beautiful. 
Like he remembered MC's wish, and Birch could offer a company for MC's end (gosh it's making tearing up, it's the kind of relationship I like the most in medias). 

- MC: I'm not really sure if there was an allegory with him named Judah and being Jewish I think I missed it. 
But about him I think like for Birch I liked him more since the middle of the story. And his story is kinda sad and funny to lose his phone and contact to family. But than just to accept fate. I think one of my fear for an apocalypse would be being unable to contact my loved ones and just be all alone. Hopefully he got Birch. 
In the last act, I really liked seeing MC trying to cheer up Birch, though he doesn't have the mind to it. And MC really wanting to being with Birch for the last moments, felt real and just genuine need of comfort during this apocalypse. 

All in all, I think it's my favorite kind of apocalypse right there, some sort of slice of life, of two random characters trying to get through all of this. 

Developer

Thank you!!! Given the (sort of) slice of life nature of the story, I really wanted to make sure the characters resonated with people, so I'm glad that you liked them!

Submitted(+1)

Absolutely fantastic. The author does an excellent job in setting up character romance both in spite of and because of the omnipresent dread saturating the story. As we were reading we couldn't help but grow attached to the character, to the point where one of us squealed  "no my comfort character!" when a certain reveal happened.

Devastating experience, 10/10. The game is free, the therapy won't be.

Developer

Sorry for doing bad stuff to your comfort character (but also not sorry because there is no greater joy as an author than to elicit emotions in one's readership, whether they be good or bad).

In spite of that, I'm glad you enjoyed the story!

Submitted(+1)

Definitely  a heart wrenching story. Very relatable in a way that I'd rather not describe for the sake of spoilers. But the style is great. Awesome work

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