'Hopeless Showmantic' is a cute, light-hearted slice-of-life romance story the importance of having a mentor/senpai. I think what I really like about this one is that it's extremely influenced by Japanese slice-of-life animes, especially the ones following a plucky young protagonist that gets to reach his full potential through the help and guidance of an older and wiser upperclassman. It's simple plot and character arcs are just nicely done as you follow Seth navigate his college year joining the college acting troupe and try to compete to win the big stage-play competition. It's a little bit on the nose how it parallels a certain game jam, but I think it's a clever way to write a premise.
The story is nicely paced, as it spans the course of the year as Seth goes from barely failing out of college slacker, to finding purpose and a spark for acting as he joins the theater group. He does the auditions, he gets into the group, he helps decide and write the play, he becomes the understudy, there's in group drama, there the big moment where Seth has to step up as he's the understudy, and then he confesses his feelings for his senpai in a really cute way as senpai has to graduate. It does a lot in within the word-limit of the game jam, and if you're feeling that kind of anime-inspired feel-good plot, this one embodies it. I do think that it suffers a bit from focusing only on Seth and Benji, and we don't get to see the rest of the cast too much. Seth really sticks out as a great MC, with the most fleshed out character and motivations, while Benji can feel a bit flat as he's the object of affection to Seth. It might've been nice to have a bit more friction between the two, to help strengthen their bond and force Seth to have some character growth moments.
The presentation is very crisp and clean. I need to point out the really good typography in the title splash screen, it's really well done and makes it feel very professional. The UI is a bit of the classic Ren'py flavor, but adding in the phone bits and changing up the type help sell it as it's own unique VN. I dug the use of the act structure curtain calls to help show the passage of time. The character sprite for Benji is also really nicely designed and goes really well with the premade sprite. It really gels well and makes it feel like they were meant to go together. I have to also applause all the little details in the sprite work, like how the little anime emotion bits would be accompanied by a lil sound effect, like when Seth would sigh or have that sweat-drop when he's nervous. It's all just super cute and charming in a way that shows a particular attention to detail, and adds in so much customization to an otherwise stock sprite. The writing itself is done great, I was able to follow the story for the most part, and the dialog and was really nice. I think that the actual play that they did, did kind of feel like a bit of an afterthought, since having to write a story within a story is asking for a lot, but it served its purpose of making the world feel real. I kind of wish that other sprites could've been used for some of the other side characters, since there are some other sprites to use, but I also understand the vision of not wanting to clash the visual cohesion of the sprites already. (Plus I know each sprite adds a lot of development time.)
The folklore aspect was clever, making it the topic of the acting festival thing, so it was technically incorporated into the plot, but didn't really have a thematic relation to the overall story. It might've been fun to frame the folklore story that Seth is obsessed with as a parallel to his own character arc, to really hammer in how much it means to him. Surprisingly, this VN stays very clean. Aside from some boxer-shots of the main character, there's not any eroge or hentai, which I'm not mad at, but might've been fun to play into some of those anime tropes a little harder. Especially for a romance-type plot, the romance was very light, almost brother-like. Nothing wrong with that, just pointing it out.
Overall, I had a lot of fun with this visual novel. It's a light and refreshing finisher to what is otherwise a very intense list of visual novels that I've read this month. I'm a bit peeved that this was a late submission, cause I really think this would've gotten so much attention if it had been submitted by the dead-line, but I also have to commend for still submitting it past the deadline and not letting ya be discouraged. A lot of folks would get past the submission date, lose motivation and leave the project unfinished, but you stuck with it, and that's worth praise. It's a very strong showing by Jin, especially for a first time visual novel, the strongest points being that graphical design and artistic aesthetic. The writing is good, if a bit safe, and you could really put out some show stoppers now that you've got a handle on the time management and scope creep elements of the development process. This one is gonna be an underrated entry (since folks can't rate it, lol), but this one I think is worth a read and would've easily scored high in the rankings. For what it's worth, the ratings I would've given this VN are [3/4/4/4/4]. Great job!




