"Bucks to the Demon" is a good old fashioned smut simulator. I've got a soft spot for this type of game. There are some minor game mechanics like managing money and resources, collecting underwear, and playing rock paper scissors, and a contrived set up to justify all the different and varied sex scenes. It's a nice way to get invested into the story and feel a bit immersed. That being said, it's a really contrived set up with clashing themes and tone. It starts out with a witchy horror type vibe, then goes into classic gay fantasy tropes like the gay bar and gym locker room scenes, only to come back with a surprising twist ending reveal. I can't tell what genre this is trying to be, whether it wants to be seen as a comedy, horror, or erotica. The writing itself is serviceable and the scenes are hot in theory, but there's quite a bit of overused cliche phrasing and one too many funny terms for sex parts. The game can get a little bit broken, as if you click 'work', you can just keep getting money as the number of days dips into the negative. I think there's also a disconnect, since the story says the reader only has 2 weeks to get the ritual, but the game just gives you 5 days. While I'm glad there's some pretty CGs for the sex scenes, there's a surprising lack of other visuals in the game, like sprites or backgrounds, especially since it seems like you've modeled the characters after the community sprites in the CGs, so it would be easy to incorporate them into the conversation bits. The smut is indulgent (good), but the framing of those smut scenes is lacking. I'm not sure about the choice of making the 'bad ends' be the ones that reward the player with smut art, it's makes the overall story just a bit too disjointed. The money mechanic was also a weird game play choice, as it felt arbitrary for how much money it would take to buy the needed underwear for the 'true ending'. I'd suggest either matching the story to the game mechanic choices, or having the mechanic choices fit the story. Like, if you were trying to 'steal' underwear, an idea would be to steal one from each of the coven members and each section act as a 'pick the right path' type of plot maze. Just an example for how to think about smut games you might make in the future. Overall, it's a good effort, and remember you can always find ways to polish up your final product.