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'The Interchange Off Exit 004' is one of those dramatic introspection/flashback pieces that's a bit too heavy handed on the metaphor and symbolism, but that's kind of the point. The strongest aspect of this piece is the characterization of the main character, Redmond. He's not the expected protag for one of these 'gay-centric dramas', as he's not grappling with his sexuality in a coming out sense, but more so actually living already out, but in the transitionary period in his life if he determines if he wants to leave the comfort of his hometown or not. The piece does a good job of living in the grey, with religious undertones and family drama having an undercurrent of Redmond's lack of a stable grounding and his potential escape being rife with culture clashes and fear of commitment. The sprite work is also really charming, and I love the expressions of the characters. Presentation is also really good with the mix of real life photos, drawn in art, and the soft ambience of highway noise.

However, I find this story is slightly misaligned with all it's symbolism it's putting down. Like, Redmond is physically stuck in the interchange, which is a metaphor for his in-between life stages of staying in hometown or going to college/elsewhere. But, as the story goes on, we find out that Redmond did make that choice to commit by deciding to leave the hometown to go try to be with Jacob (though is always called friend, which I'm not sure what the waiting of the reveal of the name lent to this story). It's just that as this happens extenuating circumstances happen and he callas Jacob to come get him. Jacob doesn't come to his rescue (though never revealed why), and thus Redmond is 'punished' for the choice and just goes back home anyway tail between his legs. Maybe it's trying to convey how Redmond waited too long, just like how he waited too long in the interchange? Or maybe it's about how you can't wait for someone to rescue you, you need to rescue yourself? Also, what was up with the abandoned car, that was there to just wake Redmond up (no driver, that's kind of unexplained)? This story opts for an ambiguous-ending (which I think is starting to be a trend) so it's hard to say if it was satisfying to read through or not. I feel like this would just be a chapter in a larger story with Redmond, and would love to read that. This snapshot of a story, succeeds in it's delivery, I'm just not sure what it's trying to deliver.

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Insightful as always, Fuze. The story went through a lot of iterations and the intentions could be more clear. I think the basic structure is where I want it, but some bits I plan to edit. While we don't find out what happens to Redmond with his final decision, I just wanted that choice to be the lynch pin. Like 2nd shift, the final choice is always going to be the more interesting part for me, rather than what happens from that.

Overall satisfied with what I have but know things could always be tighter. Glad the vague paranormal bits blended well enough into the background and vibe that they don't detract from the piece (unless they did). Learned that from last time. Cohesiveness under time constraints seems to be my biggest weakness. Things just change so much direction-wise during the creative process! 


Thanks for the read! Nice to have 

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It's kinda funny that you mention the ending choice in 2nd Shift, cause as I digested this story more, the more I thought that if the story had set it up that you choose at the final moment which direction to start walking, that would've actually really worked well. Something not having the family fight prior to driving off and having it so Redmond calls both Grace and Jacob to pick him up and neither one coming, thus leaving it even more ambiguous which direction to go. Its interesting that you mention paranormal bits, cause I didn't pick up on those at all, I was experiencing them in a sort of 'liminal space atmosphere metaphor' kind of way, so if there was any intention of the space actually being paranormal, that went right over my head. I feel ya on the time constraint thing but this is still really well crafted and love the angle you were going for (Redmond and his little cap with antler holes is probably my favorite deer this game jam).