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(1 edit)

Insightful as always, Fuze. The story went through a lot of iterations and the intentions could be more clear. I think the basic structure is where I want it, but some bits I plan to edit. While we don't find out what happens to Redmond with his final decision, I just wanted that choice to be the lynch pin. Like 2nd shift, the final choice is always going to be the more interesting part for me, rather than what happens from that.

Overall satisfied with what I have but know things could always be tighter. Glad the vague paranormal bits blended well enough into the background and vibe that they don't detract from the piece (unless they did). Learned that from last time. Cohesiveness under time constraints seems to be my biggest weakness. Things just change so much direction-wise during the creative process! 


Thanks for the read! Nice to have 

(+1)

It's kinda funny that you mention the ending choice in 2nd Shift, cause as I digested this story more, the more I thought that if the story had set it up that you choose at the final moment which direction to start walking, that would've actually really worked well. Something not having the family fight prior to driving off and having it so Redmond calls both Grace and Jacob to pick him up and neither one coming, thus leaving it even more ambiguous which direction to go. Its interesting that you mention paranormal bits, cause I didn't pick up on those at all, I was experiencing them in a sort of 'liminal space atmosphere metaphor' kind of way, so if there was any intention of the space actually being paranormal, that went right over my head. I feel ya on the time constraint thing but this is still really well crafted and love the angle you were going for (Redmond and his little cap with antler holes is probably my favorite deer this game jam).