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"Mundilactes" is a dreary, haunting, weirdly supernatural/sci-fi horror choose your own adventure game. The art work is beautifully done, especially that opening sequence with the black substance taking the form of a deer. I think the presentation is extremely well done, especially with the vertical text box mixed with the icons for the different characters speaking. I don't think there was much sound/audio design, but I get that, the focus was on the experience. The plot itself is reminding me of a little bit of alien, mixed with fallout. The way that there's this contained society in a human-like space ship/facility, but with all the humans gone and so it's just these goop creatures that take the form of animals and crafted a society that involves venturing out into the rest of the facility to gather supplies as the doors operate on a timer lock. It's such a well crafted world that I have to give props to it. The adventure and plot aspect were okay, since while there's some neat revelations and twists that happen, in the end, there really isn't much concrete truths that we end up learning, and there's a lot left to try and read between the lines with. I do think it's a bold choice that you can actively choose to have your main character die and the narrative will continue without them, though I do wish that there were more of a character arc that could've been given to them. Like, they're a meek cowardly character, and even if you try to pick choices that would make them try to be bolder, that's what ends up getting them killed, so it's like everyone is static in this narrative. It's also kind of a shame that so much time is spent setting up the world, that it resolves so soon after the big encounter with the 'monster'. In an expected story structure, the low point is where the characters have a change of heart so they can have their comeback, but instead this one just ends at the low point. I suppose that's the effect that was being going for, this sort of dreary depressing vibe where they're just postponing the inevitable. Overall, really haunting experience, lots of fun with the branching pathways, and a neat world building, kind of wish I could say the same for the characters.

Thanks a lot for the very complete feedback !! Lots of help for when I go back to sprucing it up  =3