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"Stuck in November" is a mystery tragedy wrapped up in a bit of amnesia ribbon. The neatest part of this visual novel is the art style, it's really good at evoking this haunting aesthetic. This story feels like one part mystery thriller, and one part self-fulfillment revenge fantasy, and one part saccharine catharsis fantasy, two extremes on a scale. As for the mystery thriller, I think that the structure and framing of the story is what hindered it the most. Starting off with the knowledge that the cop was the missing person's boyfriend, lessens the impact of his true motivations and in a roundabout way, undermines the story's own mystery. The memory loss reveal feels like more of an contrivance that also seems to go against the premeditation of it all. I feel like the framing of the mystery would've benefited without the knowledge of who the cop's true identity until the choice itself, when it really starts to take on a meaningful color to the cop's motivation. That being said, the two choices at the end lead to very extreme self-fulfillment fantasies. Personally, I found that the 'Pathetic' route made more sense in the grand scheme of things, as trying to create sympathy for the 'villain' in the final hour doesn't really land well. That being said, it's a well executed visual novel, with a lot of polish that went into it from the backgrounds to the sprite art, and the use of menus to indicate anxiety. Try to be a bit more mindful of your plot structure in future projects, cause it feels like all the pieces are there, they're just not in a very effective order.