"Gravekeeper" is an action thriller visual novel, with a neat take on a supernatural plot. This one's got several fun details and ideas that play out like an episodic television series. I really enjoy how well the world building was done, the subtle mystery as to why this guy woke up dead in a morgue, the way the names changed from the protagonist's POV, the harsh attitude given to the protagonist from biased characters, only for said fears to be valid (even if they weren't justified). The action writing is also really good, I had an easy time following the movements and the descriptions kept the intensity. This is a really successful use of the provided sprites, the choice of having the smaller deer boy being an action hero is quite the fun visual. I didn't finish reading past the point of running out of visuals, because I think you did a really good job of crafting those visuals to enhance the action beats of the story, and I wouldn't want to rob the experience of the second half of the story with out them. That being said, I do wonder if there was going to be more of an overarching story plot, or if these were just going to be 'monster-of-the-job' episodes. The only negative criticism I want to voice is to consider your game's title. I get not wanting to give away a twist in the title, but also, for a premise as cool as this one, you should indulge in having the title reflect it. "Gravekeeper" is a bit mundane, maybe something cool sounding like "Wraith Hunter" or "Black Ashes". Either way, checking your profile, this looks to be your first VN project, and it's a really good showing, especially for a solo dev. I'm sure with this experience, you've built some skills in programming and time management to get to the finish line in better shape. I hope that you continue to update this project to let it get finished, and that you keep participating in these game jams.