Couldn't get into this one at all, unfortunately, though it does look and feel mostly competently put together. (Presentation nitpicks would include, among other things, the custom UI being very out of place with all the unchanged Ren'Py defaults – at least use the same font everywhere.) I feel like the VN just doesn't recover from the story going all in on a conceit that hasn't felt fresh in a long time and overpowers the basic genre pleasures with self-consciously hokey plotting, bathos interrupting every dramatic moment, and characters whose fates it's difficult to get invested in.
More precisely, the character voices are really weak (it feels like any character in this could say any line), and combined with the character designs and the expressionless sprites not conveying a lot of personality, I initially had some trouble with even remembering who was who. It's weird because the cast is full of recognizable caricatures – the horror buff, the obnoxious arthouse snob, etc – you'd think would, if nothing else, be easy to distinguish from each other.
I guess this is partially a result of the degree to which the metacommentary informs everyone's characterization. Joy never feels more like a fully-formed person than just a riff on the concept of the final girl, Oliver comes off as nothing but a parody of romance protagonists who doesn't even have much of a reason to exist in this story, and so on. Comedy can survive characters who don't come with a lot of psychological depth, but not them only feeling like gestures towards archetypes rather than compelling, vibrant, nuanced embodiments of them.
The prose feels similarly half-hearted at times. I remember one scene where a character stops for a "terrible moment" to regard the killer's "terrifying mask" and "wicked, long knife" – there are a lot of adjectives telling us that what's happening is scary, but is it actually tense to read? I get that all the slasher stuff is ultimately mostly played for laughs, but I think all the jokes would land better if the writing was more confident with its tone modulations and managed to generate actual tension, too. With this kind of thing, I feel like it's really about comedy and horror building each other up, but here the horror is throughout too muted to accomplish that.
On the whole, I think it's a case of "way less than the sum of its parts". The sprite art is not bad to look at out of context, and I liked some gags even while finding most of the referential stuff a bit cheap. Still, the comedy is not strong enough to be the main attraction, and there's not much else to enjoy when the game feels more interested in everything it wants to parody and make fun of than actually telling a story.




