Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FdRstar

99
Posts
165
Followers
2
Following
A member registered Oct 27, 2024 · View creator page →

Creator of

Recent community posts

A nice little story. It completely focuses on one hardship: the need to kill for survival. The context of the story is explained only briefly and in pretty vague terms; probably relying on the reader’s knowledge of WW2 to fill in the blanks. The flashbacks are also little, feeling like stray thoughts. I can’t say much on the religious themes, as I am not, but they seem to work nicely with the narrative.

The illustrations are really nice, they look like they’re from an illustrated storybook. The whole thing feels like one, actually. Good job!

Funny, did laugh. This is really a fun story: the MC is in a situation he really shouldn’t be in and hilarity ensues. The plot itself is plenty interesting as well. The characters are fun and well written. Nash might have been infuriating at times if it wasn’t funny enough, but it’s good.^^

The sprites are really nice, and quite expressive. They don’t go particularly well with the backgrounds, though (but it’s hard to have nice backgrounds for a game jam, especially with the number that would be needed here) Fleetwood’s sprites probably should be taller, since he’s apparently very tall in the story. The audio part works, nothing to really say there.^^

Overall, a great comedy. A light plot facilitating lots of great jokes in a way that’s funny and makes sense. Good job!

A really cute little story. Both characters are engaging, notably our unnamed protagonist who has an impeccable sense of humor. The writing is good. It knows what it sets out to do and does it really well. Not spectacular, but good.

What is spectacular, though, is the visual presentation. It starts with some nice ui and backgrounds and a cool sprite until suddenly, bam, animations! And there are lots of little and big animations throughout the VN. It’s really impressive and very charming. The audio is nothing special, but works well.

Overall, a cool story with stellar visuals. Great job!

Interesting story. The characters are really good and distinct. I’m not sure about all the jumping forward that happens. It makes me feel like important bits are jumped over each time. The ending contextualizes this, but that has its own problems: mostly that this last part is quite short and feels very tacked on. The entire story feels a bit messy and disconnected. The scenes themselves are cool though. And the writing is good.

The backgrounds have a distinctive style that’s quite great. The CGs are really nice as well. While the sprites are nice, the lack of expressions leaves a hole in the visual presentation. The glitchy effects near the end are really nice.

Impressively, this VN has several (apparently original) full lyrical songs. That’s cool. There are a few scenes where the audio went missing and it felt a bit weird, though.

Overall, a lot of impressive work, but I think there are a few critical flaws that holds this back. (Also, I’m personnally not much into music bands and all that stuff, so…^^)

Thanks for the comment, and I’m sure you’re not stupid.^^ As for the abrupt end, part of it was to focus on the last joke, and the other part was scope management.^^ (And I was right, we couldn’t have gotten any other sprite done in time. New Clanko will have to be made by fan artists!^^)

The story of a witch looking for her neighbour’s cat in the Alps. Lots to love there. I really liked the first half or so. Cool worldbuilding, interesting interactions between Sasha/Daniel then Sasha/Gabriel. Once Daniel arrives at the lake, it becomes a bit more confusing and we can feel the shortness of the story causing problems.

It looks really nice as well, the mostly black and white style is awesome. The sprites ares nice, maybe not as expressive as they could be? The backgrounds work nice too. Not sure how to feel about the CG at the end bringing more colors. But the star of the show is, unusually, the UI! The bar of dialogue moving around the screen, and the blacking out of parts of the screen when Sasha focuses on something or someone, are both really cool effects.

Overall, I really liked it, but the last couple scenes had weird pacing and some confusion, bringing the total down a bit. Goof job (and thank you for your efforts)!

We’re all a bit stupid sometimes. Thanks for playing and the comment!

Ooof, the feels. This story is a bit disconnected; it feels like 5 episodes of a series (including the christmas special!^^) The first half in particular feels a bit aimless, but it gets better on the second half (which is also where you played with my feelings, you monster!) The writing is good, and the characters great. It really feels like snapshots of Ransom Wilkes’ life, which from the title is definitely on purpose, so good job!

It’s a bit weird that Elias’ sprite is the only one in color, but they all look nice. The backgrounds work too. The UI is good, and the nvl mode passages look impactful. Nothing crazy visually, but it’s all very competent! The music fits the scenes really well too. And I liked the christmas music near the end.^^

Overall, a bit unequal, but it’s in the service of its framing device. Maybe if I hadn’t read it on stream first, voice acting several characters, I wouldn’t have found it quite so long too, haha!^^ Great job!

So, I got stuck on the game part because it’s incredibly confusing and/or buggy. The minigame at the beginning was a bit buggy too, with the green bars going out of their frame, and seemed quite pointless.

As for the story, I wasn’t really into it. First off, the beginning was confusing as I didn’t really get who was talking. The writing was pretty meh, I found. The story beats themselves were fine, although I haven’t been able to see the end.

The sprites are nice, the backgrounds work. However, it’s missing in transitions, like for exemple, when they hug, they teleport on top of each other then teleport back, not great. The minigames do look great, though! Still confusing, though…

So yeah… I’m afraid it’s pretty bad. Maybe be a little less ambitious next time.

This was great fun! Implementing “going back to previous choices to change them” in the story made for really nice storytelling opportunities. And when Alan stops you, or tries to go back himself… As for the date itself, it’s quite representative of awkward first dates, isn’t it?^^ Lots of fun jokes and simple drama, it was really nice.

The visual presentation is great. It works perfectly to recreate a 16-bit aesthetic. All the visual elements go very well with each other and the final product is awesome. The music and sound effects enhance the whole as well (love the score changing jingles).

Overall, this VN has some fun ideas and perfect execution. A standout for sure. (Also, it has a gorilla (probably) who, presumably, loves retro games, just like another VN I know…^^)

The story and characters are fine, but it didn’t really capture me. I feel it doesn’t work quite well for a short story: I didn’t feel attached to the characters in any meaningful ways so I kinda blew past.

The sprites are nice, it’s a bit weird when we see Bernard without his legs that one time… The CG is cool too, most backgrounds as well. Felipe’s room is too hard to make sense of, though. The music works nicely.

Overall, it’s a nice VN, but it didn’t really interest me. Still, good job!

Pretty interesting! The vibes are like the one horror-y episode in a sci-fi tv series each season.^^ The logs Chimel writes at the beginning and ending are and look cool, nice addition (however, the gamma ending one still says a member of team died). The characters are quite good, the prose is nice, I’m not sure why there is blue text sometimes. It looks like Chimel’s direct thoughts but it doesn’t seem very necessary.

The sprites are nice and expressive, the backgrounds work very well to establish the vibe and I like the UI (except the font used for names that makes Muir’s name looks like “Kuir”). The audio part does a great job as well.

There are several times where we have to click to continue but it’s not obvious at all, a bit annoying. The Heads/Tail choice looks a bit weird but it’s fine.^^

Overall, an engaging story and nice characters. We don’t know enough about the mystery to really be interested in it, but that’s fine for the story told here, I think. Good job!

Jus, wow, what a gripping and engaging story. It takes a little while to really get going, but when it does, you’re hooked! The only real problem I’ve got with the story is that we don’t get to see Carter prechange enough, I feel. Maybe an additional flashback scene just before Hartman starts really suspecting things would have helped.

The visual style is very distinct but you get used to it. It doesn’t seem to have any big meaning, but it works. And it’s used extremely well. The little animations and all enhance the story really well.

The music fits well, and the sound effects, notably during the hypnosis tape, really immerse you.

Although, I’m wondering about the text speed. It seems designed to be played with non-infinite cps, but the default is infinite. Probably should change that. There are a few times where the wrong name is displayed, and Carter’s big snake is missing at least once.

Overall, my new Novembuck favourite. MR BIG really uses text, visuals and audio in perfect communion. Hard to imagine this is the author’s first VN. Impressive work!

There are some interesting ideas in there, but the execution leaves to be desired. First, the pacing is blazingly fast. We go from event to event without stopping, the conversations say basically the minimum needed to understand the plot, there’s just not much to enjoy about the prose. The idea for the plot is nice, but the characters feel a bit flat due to the pacing (especially Kazuma).

Obviously, the visuals are extremely simple, but what really strikes me is the resolution. Why is the VN taller than it is large? I first thought it was made for a phone in portrait mode, but there’s no android version, so, what gives? The sprites work for your style, but it would have been nice if the perspective for the backgrounds made more sense (ie. they seem to fly in the city bg). The music stays the same for too long but given the pacing, it would be hard to get music that fits better without changing it very often.

Overall, I can’t say it’s good, but congrats on releasing a VN for the jam!

Oh! I did read it, but didn’t make the connection.^^ Thanks.

What if BF was the comfort we accumulated along the way? Or something. Great story! The transition from happy life to identity crisis was a bit quick, I think, but besides that the execution is brilliant. At the beginning, I was wondering if the father had Alzheimer or something and I guess I wasn’t that far off… One can’t help but wonder if Chappy goes through this every week.

The visuals having two radically different “modes” was great. It was a bit jarring at first when the strangers appeared, but it quickly made sense and seeing the “actual” state of Chappy’s home was chilling. Same thing for the music, which is wonderful.

Overall, great sci-fi. One of my favourites Novembucks. All the parts of the VN worked in concert beautifully. (I now just wonder what BF stands for. Surely not “boyfriend”^^)

A fun little story but it doesn’t really feel like it’s going anywhere (besides sex I guess^^). The story is fueled by the power of coincidence, but that’s how life is sometimes, and it’s not really too much. The characters are pretty fun. The writing does have typos/mistakes though (“you need to wash less your clothes and clean your sanitisers less you sanitaries” ???)

The visual part is good all over. Really the only problem I noticed was that René’s antlers look vastly different sizes in the CGs compared to the sprite. Nothing much to note on the audio part, it’s nice. I guess the shower sound stopping and resuming was a bit annoying?

The story ends right after the sex, which is a bit awkward, but that’s a game jam for you. Overall, I had a nice time, but the story isn’t really gripping.

Well, this is not finished, but it’s a good start. An old mansion stuck in the past with weird inhabitants. Strange nightmares that paint the master of the house in a terrible light. This is quite intriguing. There are a number of typos and mistakes but not so much that it detracts from the good character voices (still, “aidou” instead of “adieu” was a bit much^^)

Visually, the backgrounds and CGs look stunning. They complement the story very well. The sprites are good as well. However, there are a few moments when we pass from a scene to the next without transition. The music is pretty good as well.

Overall, a great start and I definitely would look to see more. (The boy in the last “nightmare” is Jacques, isn’t he? And the girl mentioned is probably Marie-Anne.)

An endearing little story about a trans deer taking her first steps towards womanhood. Emili(o/a/e) is an interesting character to follow, and the other three are all well defined. The transition (heh) from Emili(o/a/e) questionning her gender to affirming she’s a woman seems very fast to me, probably an unfortunate consequence of making this a jam game.

Visually, Emili(o/a/e)’s side image worked really well with the various expressions. The other sprites are used well too. The backgrounds make sense as well. The use of nvl mode in some more introspecting scenes was nice but it sometimes hid the sprite in an awkward way. The music underlines the story well, but having one in the first scene would have been nice.

Overall, a nice story with a good premise that maybe “transitioned” too fast. Maybe.^^

A nice little story about shitty jobs and nostalgia. The story is a bit dull, but in a nice way. Really, it finishes at the right time. The two characters play off each other nicely, just as regular friends would.

Visually, the backgrounds are a nice find and you do enough with the sprite to have some fun. However, there clearly is some problem with Samel’s sprite, the shadows look really wonky. The screenshots for the game work for the premise but it feels weird that they’re completely stationary.

The music works fine, but it’s disappointing not to have some music from the games. That would be against the rules, so nothing you can do, but still.^^

Overall, it was nice but nothing particularly grabbed me. Still, nice job.

Oof, the feels. Expertly done. This is simply a great story. The pacing of the first part felt uneven, but when we got to the Last Thoughts department, it became a strength. The relationship between Erin and Cygnus is very compelling. I also really liked the ambiguity of the nature of Cygnus’ death until the reveal at the end. The post-death message makes you think it might be suicide but as we see Cygnus’ memories and feelings, it seems somewhat less likely and indeed, it was a “normal” accident.

Visually, the sprites were really good (Cygnus in a blanket was phenomenal^^) and the simple silhouettes for the characters who couldn’t get a full sprite are really nice as well. The “sci-fi” effects are good, and the CGs were all nice as well. The backgrounds however were a uneven. Notably their scales were all over the place. (And the warehouse bg for Erin’s job seems weird)

As for the audio, the music works well with the action, but maybe it changes a bit too often?

My standout favourite so far, you all did a really great job!

This VN is a bit… weird. The way the characters interacted felt different in a way that took me a bit out of the story. Their hangups are explained later, so it’s well written but I couldn’t get as into it as I felt like it should, since the prose itself is really good.

For the visual part, the filter on the background works with the theme, same for the subtitle like “textbox”. However, it feels tacked on due to the theme of the jam, and the story itself doesn’t fit with that theme. (Also, the filter only being for the backgrounds and not affecting the text and sprites is a bit disappointing). Finally, the sprite fulfill just the bare minimum of being a VN. A lot of the story was just text on backgrounds.

The music and sound effects were really good in immersing us in the story, so I can’t stay it wouldn’t have lost a bit by being just written fiction.

Overall, I mostly talked about flaws, but I did like it! It wasn’t quite the kind of story I like to read, but the writing was very good. So good job!

That was pretty fun. The characters and their interactions are great! There are a few typos or grammar weirdness and some repetition, but the writing is overall pretty good. I really liked the scenes in the store and home, but the sex at the end didn’t really catch my attention. Oh well. The one with Dorian not having CGs made it a bit boring visually, but that’s a Game Jam for ya.

Speaking of visuals, the sprites were nice and the backgrounds work. Funnily, Clara’s living room is the photo we used as a reference for my main character’s home in For the Love of Robots. Quite the coincidence! (We can’t say it’s the same home though, that wouldn’t make sense^^) I really liked when the sprites peeked from outside the screen, quite funny! The music was pretty good as well!

Overall, quite good! Although, Clara didn’t do any sex witchery…

Thanks for the comment! I’m glad you liked it.^^

So, the premise is interesting: exploring a trans man’s worries about becoming a parent and his relationship with his (cis) wife. But it feels very rushed. The flashback scenes happen suddenly without any kind of transitions and we go from scene to scene at the speed of light. This makes it very hard to grow to like the characters.

Visually, the sprites we have are good, but Bianca being so small makes it hard to really see her. the backgrounds are nice too. Nothing to say for the audio part, it’s fine.

Overall, there are interesting things here, but can’t really appreciate them.

Thanks for playing! The minigames really don’t “push Ren’py’s engine to its limits”, they were all pretty straightforward to code.^^ I do hope no one bangs their head on the wall trying to see all the bonus content, because it really was just a small unimportant thing I added for the fun of it.^^ Outside the bonus stuff, the minigames were supposed to serve the bigger goal of the VN, which was left unmentioned (snif^^) In any case, thanks a lot for the comment!

A nice story about a gay and straight(?) friend duo. Simple and relatable, it gives nice feelings.^^ The characters are good, the simple choices work well with the story, the writing is nice.

Visually, the sprites are cute, the CGs too, the backgrounds are fine. I’m a bit sad we don’t get to see Emily, but that’s a game jam for you. Daniel’s side image looks a bit funny, but I like it. I also like the double textbox during the argument with the dad.

As for the audio part, it works, nothing special to say.

Overall, a really nice story. I’m not sure about the ending here but it’s fine. Good job!

Yeehaw for the gay western! Phenomenally put together, although it’s almost to be expected with a team like that.

The story sticks to its genre (I say, not knowing too much about it), with a gay twist. But while it wasn’t too surprising, it was really well paced, the characters were very good and simply reading it was fun.

The visual part is great. Even the unfinished CGs were good. The animations were a surprise! The UI is really cool too. Hard to imagine it being much better.^^

Not much to say about the audio part: it works.

I think this is my favourite Novembuck so far. My only complaint is that having that many talented people in a team makes the rest of us look bad! (just kidding)

Pretty good! I’ve no idea how much of what happened is true or not, but the horror worked well and the relations between the two characters is interesting. There are a few typos and weirdness in the prose, but it’s not bad.

The visual portion is well done. The shifts in the background and the black/red transitions really work in favor of the story. Rafael’s sprites being sketchy doesn’t really fit well with it, though. Some of Marco’s lines don’t have a side image, missing expression?

The music and sound effects work well, nothing special to say.

Overall, a really nice story that’s maybe missing a bit of context. Good job!

Well, can’t say I really liked this. I feel like half of it flew over my head because of slang I’ve never heard of (“u seriously need to nize that beak crodie” ???)and the story ends in a very awkward place. The characters are fine but I had trouble differentiating Carrie and Blake sometimes (the weird font and same color for the name box didn’t help).

The sprites are good, the music is nice and the backgrounds are fine so that part is good.

Nothing else to say really, as advertised, it wasn’t really for me. (What’s the problem with the name Blake Brummel?)

This was a nice story. I don’t remember anyone actually thinking the world was gonna end in 2000, but I was 6, so who knows?^^

Flare’s route is pretty basic as far as friend to romance goes. Cream’s route was more interesting, but the romance part felt a bit tacked on. Ending at midnight makes sense: their world really did end in a way.

The art is cute!^^ The photos are fine, and the music is adequate. No complaints. It works.

Overall, it was nice, but it’s missing a bit of oomph.

Quite the elaborate setup for a vore scene!^^

Quite an intriguing story, but I have to admit, I’m not really satisfied with how it ends: partly a me thing, but also the turnover in our investigator feels a bit sudden. The prose is really ice to read through, but its “conversation”, not “conservation” (that’s something else^^).

The art is really beautiful. The design of the creatures is great (the eyes represent the various people forming Darlington, and the strings and wood handle show those manifestations were only puppets). The dream sequence about the bear and fox shows a black screen for too long, but that’s a game jam for you.

The sound design is adequate. It doesn’t stand out, but that’s the kind of story where it shouldn’t, so good!

Overall, a really nice read, even if I’m a bit disappointed by the ending.

Also, the inspector is committing a big ol’ survivorship bias wondering if everyone who came decided to stay: there would have been no missing person report for those who left, dummy.^^

(2 edits)

It sure is creepy. This VN had an aesthetic in mind, and it sticked to it even better than it sticked to the script. The additional ending ends abruptly in a weird way, but it’s fine since it’s not the real ending.^^ There are mysteries left unsolved (notably about how Trent and <redacted> were acting) but that’s to be expected. (Also, there were some words here and there that were capitalized for seemingly no reason. I hope it was typos and not a hidden code or something^^)

The graphical side of thing is great, no notes really. The music is mostly good, but the intense music is a bit too grating to my liking. It’s never there too long, thankfully. The dialogue bips are fun, but they often are too long or too short for the text. I get that it would be hard to do, though.^^

Overall, The Fountain: Prelude is really well executed. The ending leaves you wanting to know much more, but I guess that’s why it’s a prelude.^^

And the devlog is delightfully spooky.

Pretty good start! It’s a bit weird that the story section in this page talks about stuff not in the current build, but whatever. The plot for now is intriguing enough to follow. Quite a lot of things happen in a short time, but it’s not too much yet. The visual presentation is really good. The sprites and backgrounds work together and the CGs are well placed. The audio part is not as well furnished. Most notably, the slow tense music continuing during the actiony escape sequence is a bit jarring. Sound effects could be nice, too. In the end, the build finished earlier than I expected, but what’s there is good. Keep at it!

Really fun concept. This games knows what it’s going for and does it really well. Eugene and his interactions with everyone gives this a sense of hilarity that really suits the game. I’m not so big on hyper (ha!) but the evolution of the “regular” forms is a joy to see. Definitely will revisit this from time to time.^^

That was really funny, if Falling for Al was in the running for the “Best Comedy” superlative, I wouldn’t have had trouble voting!^^ The premise is simple but fun, the characters are nice. Mostly, the only real flaw is that the end meanders a bit. The presentation was nice, I liked the way the phone was used at the various points. And the glitchy sprites for Al are cool.

I had NO IDEA the escape key was used by Ren’Py, oops! Anyway, thanks for playing and reviewing, and sorry for the sliding tile puzzles.^^

A full game that mascarades as a jam entry.^^ Quite the exciting cliffhanger as well. Some answers will have to wait for the full game (most notably for me, when did Darius go on his rampage? It doesn’t really make sense for him to kill high ranking officers then go back to his home like nothing happened, so it must have been AFTER Luc’s death. But then, what did they try to arrest him for? Hmmm…) So yeah, I’m definitely intrigued. The writing and characters are good too. The presentation is quite impeccable. The UI and effects really enhance the experience. The music and sound work well. And the various graphics look good. There’s a hint of gameplay but not enough to really say much for now. Overall, really good start. I’ll wait for the follow-up.^^

First of all, I have to say I haven’t read/played Tennis Ace. I didn’t feel particularly lost reading this, so that’s one good thing! As for the rest…. I liked it, huhu. It’s definitely more of a fun horny game, I had fun with the first two dates, but I wasn’t a fan of the last one… It’s just not for me, I guess. I also am not a fan of Haruki and the ending seemed a bit weird to me. Yuuichi really doesn’t like losing, huh? The presentation is pretty good, nice sprites and CGs. The animals in uniform for the characters who didn’t get proper sprites were a bit distracting, though… Overall, it was mostly fun but I wanted to love a Fourty (year-old).

There isn’t much to judge story-wise yet. The premise is intriguing enough, the voice-in-your-head works pretty well, the writing is pretty good. As for the presentation, I understand the idea of not seeing the background, but when the text talks about seeing pawprints or chimes or claw marks etc. it breaks down. Very blurry photographs would have been good here. The sound effects were nice, though. Overall, can’t say I particularly want to see the rest of the story, but there’s some good stuff.