This has definitely got to be a first - not only is this game delivered in a cg-only style, but it's got animations! Actual proper animations that advance the story on their own, rather than just being there to supplement it! I can only imagine how much work it was to do it all given the jam's limitations, and given how intensive animation is as a medium (and the sheer amount of animations in here!)
And those animations are used to tell a really interesting story! I feel as though it's just the right level of abstract and 'weird' to really leave me thinking about the central supernatural mystery - the moment I finished it, I was instantly hit with the urge to replay it to try and wrap my head around it better than before - the initial read had me picking up on some stuff, but I can tell that future revisits will only help improve this story and flesh it out further.
I do think there's some flaws keeping it from reaching greatness, though - the writing feels a bit too dry or 'flat' at times, and, most importantly (and as has been mentioned by others), the lack of audio really does this story a disservice. The repeating music and ambient noises make for a somewhat monotonous reading experience which clashes pretty heavily with the action-packed second half, in my eyes. Frequently, it meant that rather than being engrossed during the peak of the story, I was just left kind of confused by the dissonance between the visuals and the audio track - I think that sound effects timed to the animations and more background tracks could go a long way towards building on the ambience the story sets up.
Which isn't to say that this isn't worth reading, though - like I said, I'm already planning on revisiting this later to see if I can parse more from the plot, and I think that the way the story is delivered is unlike anything else - fantastic job!




