I respect the shit out of this game, but it's not really for me, unfortunately (and that's alright!).
The fact that the VN has a functional maze and sliding puzzle system within it in spite of being made in renpy is incredibly cool and a very impressive feat, but I think there's definitely some jank that comes across as a result of how it's made - especially when it comes to the maze minigame. Even after gaining the ability to keep track of rooms I've already been in (which, let me just say - absolutely diabolical move to hide that in the middle of the first maze instead of just handing it out at the start), the mazes were too difficult for me - the rooms are all too similar to each other, especially in the first maze, and the fact that Gabe's perspective is accounted for when you turn back around (meaning that controls are reversed) is definitely cool, but it led to me getting lost significantly more than I would have were it consistent. Because of that, I had to give up on the mazes partway through - even if I gave each of them a try at first.
Unfortunately, this also meant that I missed a lot of the plot, making it feel way more disconnected than I assume it would otherwise be. This fits perfectly with the game's plot, given how Gabe's memories are scrambled and how hard he has to work to gain them, so I'm not complaining - but it is a bit of a bummer, as someone who enjoyed what I saw of the plot but couldn't really do the maze puzzles.
On some level, I wonder if making this game in an engine that's more fit for games with 3d graphics, or adding an optional map or other form of "easy mode" could have made it more approachable and let me enjoy it more, but at the same time I understand that this game just isn't really for me, and that's alright - ultimately game jams are great precisely because they encourage this sort of experimentation, and I think this game is incredibly impressive as a result of its otherwise uncompromising nature and how difficult to approach it is for someone like me with awful spatial awareness.