Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

To The Shore's EndView game page

"Let's go to the beach." He smiled as we shattered.
Submitted by passiv_boi — 6 hours, 22 minutes before the deadline
Add to collection

Play game

To The Shore's End's itch.io page

Results

CriteriaRankScore*Raw Score
Implementation of Theme#123.7813.871
Story#143.8753.968
Creativity#144.0334.129
Presentation#253.8123.903

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What is the name of your wolf/wolfess/wolves?
Ian

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This was a really great read. I always enjoy stories that use an underutilized part of ren.py. What I'm talking about is the use of multiple playthroughs to get to the ending you want. And the story was really nice as well, but I think some parts of the story didn't quite hit for me. Such as the ending of the third ending. Other than that, everything else was really good. Great job!

Submitted(+1)

That’s definitely an ambitious project. Loving the moody vibe. The visuals are great, from the doctored BGs, the CG, and the sprite (Ian is such a good boy). Very clever use to implement multiple playthroughs. The intentional use of Renpy error to indicate that is brilliant. I just wish I didn’t get completely locked after reaching the third ending.

The writing is nice, but not flawless. I feel like the scope can be pushed more into sparking the embers all over again with Ian. I get you want to make the story end on an open end and keep things vague, but you raised too many loose ends, which impacted the experience. Rather than accepting the beauty of the thematic message & end, I was bugged by too many questions.

Overall, it’s a good read. A job very well done!

Developer
Thank you for reading!

Now that so many people want a reset button, I’ll probably update the game to contain a neutral way to reset the game sometime after the voting phase ends.

If the loose ends were either about the unmentioned cycles or their lives before the story, then that’s completely on me 😔. Scope-creep hits like a truck, and a lot (except only the most important scenes) were omitted due to time and word count constraints.

(+1)

I need to clear my queue to rate this project but, until I do, I have to say I find the experience truly incredible. Sure, some things could be polished, but I could have never been prepared to what happens once they reach the beach. I guess it is just a direct attack on how I work as a person, but I spent the rest of the game hoping to amend what I believed was not fair. And yes, tears dropped. There is a lot of care in the presentation with all these details (the main screen changes, the way endings work, specially the third one, it is all very fluid and I felt truly inmersed the whole time.

I will think of each section of the evaluation once I am given the chance but, right now, I just need to embrace the experience and thank you all as a team for offering it. It truly worked for me and did exactly what I want a visual novel of this type to do to me.

Submitted(+1)

That was a great read. The mystery, the melancholy, it was all really well done. I admit I didn’t really get the last ending but that’s fine. Ian is a very interesting character and I feel for him, whatever’s actually going on. The writing in general is good as well. The backgrounds are nice, the sprite looks good, the CGs are beautiful, and the music and sound effects supplements the atmosphere nicely. The way the game’s name changed was interesting. I can’t be sure whether I caught them all, though. This is one of my favourites for this May Wolf, definitely.

Developer (1 edit)
Third Ending

I think what’s going on was just flat-out stated in the third ending. If you consider each replay a loop, then eventually, MC hits his limit and that lead to the final cycle where that ending happens.

Thanks for the kind words <3 the artists did an amazing job on this fr

Submitted(+2)

The writing is atmospheric enough to sustain interest through the patiently paced journey; even when the situation the characters are in is sort of abstract, the details and the descriptions keep it grounded. I do wish the game went a little further with its imagery, though, even if I get that it's not the point – while the overall mystery of what's happening here needs no further answers than the ones already implied, I think it could have felt more distinct and interesting. The prose finds monotony and solitude in the emptiness, but doesn't quite reach the kind of haunting beauty that would elevate it further.

Along similar lines, I think the connection between the two characters remains more unspecified and hollow than it could have been even in the thematic confines of what the game is trying to say. Compare and contrast with something the game really succeeds at: the nonlinear plot. The repetitive structure of the reader playing through multiple times to get all the endings allows it to have its cake and eat it, too, with the initial run creating a baseline of expectations and the final one pulling off some dazzling twists that recontextualize everything that came before.

I wish the relationship between our characters would have been reframed or elaborated upon in a similar manner. You could introduce them as strangers meeting in this world by chance at first, doing basically what the game is doing now, and then dig deeper in subsequent endings. Unfortunately, in what feels like a major missed opportunity, there is not that much more to it all; I think the flashbacks we get aren't enough to truly explain and characterize what these two mean for each other. It does feel like kind of a bummer when it's what the emotional stakes are really resting on.

Still, the VN is a pretty good read on the whole. Ian's design is quite pleasant to look at, and the expressions do a lot to suggest character, which is very lucky when the visuals are so sparse otherwise. Plus, no spoilers, but the formal trickery in the last ending is just so fun. The stock backgrounds do maybe feel a bit generic in a way that underlines the vagueness of the setting, but it's all professionally put together – the only thing that feels underpolished is NVL mode not being styled like the custom UI component (the font isn't even the same).

Developer (2 edits)
Thanks for playing!

Thanks for your insightful insights :vv about the prose and imagery. I tried my best but only further writing experience can patch this one I fear 🤭🤭.

For the connections between characters, I thought that developing their relationship too fast will feel unrewarding, and maybe I had held back too much. (I could’ve made the replays a different experience altogether but after writing 1 route, the word counts says no 😔)

Plot-wise, I really could have characterized their relationship better through the routes, though I do think those flashbacks are enough to piece together what is their relationship (because rearranging it in the right order spells out a rough timeline already). Perhaps another scene would’ve been better than that second postscript im ngl (I could’ve written a wedding omlll)

For the NVL…uh I really didn’t notice that 💀. I checked like quite a few times thinking I might’ve missed something and it still eludes me in the end.

(+2)

I'm giving you 5's across the board... I don't know that I would necessarily if there were a bigger number to rate out of? But 4 definitely feels too low. Presentation is very impressive, what a commitment for such a short project. There's 3 different artists that draw Ian... and I love the look of him in all 3, each one cooks hard. He looks SO gay in the sleeping scene. The music is also amazing and does a great job setting the tone. I'm always a sucker for any sort of breaking of the fourth wall (done tastefully), so using the medium to change the name and create the error to get the final ending? really good. I love that not only is the twist that Tor is Ian's light, but also his darkness. and pretty much just darkness for poor tor lmao. Sorry buddy. 

The only critique I have is with the story. The writing is light, and floaty, and I don't think that's bad. It works fine for the presentation, and the cycles are short enough that it doesn't feel like it overstays its welcome. Maybe it'd be a bit too purple prose with a more extended story but it works fine here. That said... I kinda want like. More? an answer, so to speak? I mean I can put together most of the stuff. How they died, why their specific branch of limbo/purgatory plays out the way it does, etc. But I want a thesis statement. I want a rebuttal to my "For what?" Ian has pulled Tor's spirit through countless cycles to the point of exploding him into a million tiny pieces, and then he just gets to go "hey death I'm satisfied actually can we stop" and death hits him with the shrug emoji. Idk it just is missing that final spike to land it home. The vn does such a good job building... something up, I want the final answer to shatter me. I want to lay awake in the middle of the night thinking about this vn for a week, and I feel like you're really close to that. there's more style than substance in this ending, but the style is soooo good that i can forgive it. There's this sort of... pensiveness and ominous undercurrent throughout the whole game. it's hard for me to pin down in words myself! and I can't really go back and reference specific parts because. well. There is nothing left here. I would say "maybe it's more about the time spent on the journey" but in this case the end is still very important, and the lack thereof. I choose to interpret the ending in an optimistic light, but I still would have preferred a bit more than the simple straight forward answer, including death showing up itself to dunk on Ian and then peace us out of the whole vn.

THAT SAID I still really enjoyed the experience quite a lot! Just because the payoff wasn't as striking as I think you can, could, and should have made it, doesn't mean I don't respect how well you managed the game, and how good the pieces pull together. I also can't help but love Ian's design, the crying tear markings are on the nose but they still have me very much feeling for him. I look forward to what else you do in the future, great first attempt!

Developer
Props to all the artists fr cuz I was drooling when writing the story /j

Well in the final cycles (which is where the story is), you don’t really see Tor’s light as much (other than they fell in love again). But yeah, in the first cycles they didn’t lose their memories and enjoyed their quality time :vv (it’s not extra information it’s in the script trust).

In truth, I really should build up to the final ending better, hence the whole Death encounter feeling pretty anticlimactic. I don’t think there’s another result that could’ve came out of that ending, but I definitely could’ve made it more painful :))

And I’m glad you enjoyed the story, I had the error screen idea but since I’m a first timer I was really hesitant to run it cuz idk how renpy reads the code…Could you imaging just running the game and instantly you got hit with the error screen 😰😰. Anyways props to the playtesters (my bros) for testing everything just in case :vv

(+1)

absolutely! I want to be clear, I certainly don't have a problem  with the story beats, just the execution. You really did still knock it out of the park. I think it may sound a little pretentious to say, but part of the reason I wrote so much is because I believe you have the power! It was a great read, well worth the time invested. 

Submitted(+1)

'To The Shore's End' is a melancholic mystery romance that goes to lengths to take advantage of all the benefits using the medium of visual novels. I feel like this type of review and comment can't really go into lengths without spoiling the twists, so this is the spoiler warning. I have to commend the creativity and ambition of this visual novel, to try and craft a narrative that becomes recursive upon itself, thus reaching a sort of meta level of story-telling is one where I can feel the 'Doki Doki Literature Club' and 'Undertale' inspirations in it. The intentional use of Ren'py errors, the sort of 'passcode' level of typing in your own name to get a more 'true' ending, are really fun mechanics to unlock more story from this visual novel.

That being said, the story does leave me wanting, since with the 'mystery' being solved upon multiple playthrus, a lot of details are left unanswered and intentionally vague, and the framework of this story leaves me wondering about the nature of this world and if it's just made this way just to make Ian suffer. To start, the biggest question is that I'm unsure if this world is meant to be some sort of afterlife, a state of purgatory, or maybe even some kind of computer simulation. If it's the afterlife, does that mean that Ian has also died? If so, why is he stuck in this purgatory and not us? Is it actually Ian's story and he's just trying to come to terms with our death, so he's just replaying the same thing over and over? If so, why is it in this purgatory that we'd degrade upon each reformation? It's what leads me to think it might also be a simulation instead, cause then that makes sense for the degradation to happen. But then it's like, why is Ian also in this simulation? If it's a simulation, why doesn't Ian have this degradation problem? Just feels like the world is inconsistent with itself from this stand point.

Part of me then tries to figure out this story as if maybe it's allegorical, where it's about how Ian is living in the real world, and these are his dreams/hallucinations for what may have been. From context clues, it seems the main character dies from some kind of meltdown or explosion in some kind of nuclear energy facility or research lab. The 'dreams' that the main character had add to the tension and confusion, but don't fully add to the resolution of the mystery. Since Ian never did get to take the main character to the beach, this was his way of trying to fulfill his dream. That kind of tracks with the log book having so many names and fulfilled wishes, but not sure if it was alluding to the main character not having memory and choosing a bunch of different names, or if this was a metaphysical log book for the afterlife. I think I'm getting too caught up in the weeds of it all, so I'll summarize with that I'm still confused at the end of it.

Which leads to the payoff of going through the mystery of a romance that doesn't feel fully realized either. With both characters playing amnesiacs, there's not much of a romance that I feel builds between these two characters, and the sudden twist at the end where the main character is the one to go, feels emotionally manipulative. I think Ian is supposed to have some kind of arc once he talks with death at the end of the story, but it don't know what that would be with the vague fate of Ian left unexplained. Especially with character backstory flashbacks in the epilogue, that hint at more concrete story beats, it only really makes me wish I could see an acknowledgement that he knows the main character in the main narrative. I'm unsure what the goal of making the ending such a downer with the recursive code to leave the reader in black screen is supposed to impart on the reader. If it's meant to be a tragedy, I don't think that there's enough emotional connections made that earns it.

Aside from the structure of the main narrative, I think the prose is really wonderfully constructed. There's lot's of vivid imagery and interesting descriptions of existing within that world. That being said, when it comes to the theme of 'light in the dark', I don't think I really see the inspiration in a physical or metaphorical sense. You could say that it was Tor being Ian's light as he walked through purgatory, but his situation is so vague, I don't know just how much sense that makes. There's also a lab scene with what I imagine is an explosion, which could be seen as a light in the dark, but once again, way too vague for me to say concretely. Presentation is solid, with all the great artwork and the music matching the dream-like environment. The idea is really interesting, especially in a "each time you play through the story, you can unlock the truer endings based on information you learned before," but without seemingly being able to change your fate using this information, it becomes kinda depressing to read in the end. If that's the kind of story that was intended, then it accomplished that goal.

Developer
Thanks for playing!

I really thought I gave enough hints to infer the entire timeline, but maybe shattering it into smaller scenes was too much? Idk.

Actually, in the original first draft there was a planned scene in the postscript where Ian would say something along the lines of “I believe that after death we still get another chance to fulfill our dreams.” But I couldn’t find a natural setting for that type of convo so I just hinted at their irl journey to the beach (to show that Tor’s dream does get fulfilled + the fact that when ur dream is fulfilled you ‘depart’). Andd if you pay attention to every word of Ian’s dream, it’d make more sense (specifically ‘quality time’ and ‘forever’)

The romance was one part of my regrets when submitting this entry. I had accidentally made my story scope too big, and the time + word constraints really hurts the build up and blossoming of their relationship.

I’d say Ian’s arc was the entire time (plus all the previous cycles mentioned in the final ending) that he’d spent here. Seeing how naive his dream is and letting him to his final decision.

For the bgs, I went out of my way to make sure that the scenes in the cycles are dreamy-ish with filters while the scenes irl (lab and the 2 postscripts) are with minimal editing for this exact purpose.

You could say it’s doomed yaoi the way they can’t ever be happy. (but trust they met again in their next life and fall in love with each other again. I said it so it must be canon and I’m not coping 😭😭😭😭😭)

Submitted(+2)

A bit of a slow start, but I wound up really enjoying this bizarre world the characters have found themselves in. At first, they're on a journey that appears dreamlike. Of course, it becomes obvious that it's the afterlife, but it's still a fun journey as the characters grow closer. The best part is at the ending though. All of them, actually. I always like to go through a VN multiple times to find all the endings, and this VN is no exception. I especially loved that one of the endings is apparently unlocked by knowing the protagonist's true name, which is only given to you at the end of the other routes. This decision ended up changing the VN pretty drastically, more than I expected. The other ending was also really trippy, playing with the medium itself to deliver a powerfully emotional ending. No matter what happens, they're doomed. It was really cool to see my choices make a tangible impact on the story, but I do have to wonder whether I happened to choose the right order of endings or whether it was already decided for me. Regardless, even though the writing is a touch purple prose-y for my tastes, this is still an incredible VN. Well done.

Developer (1 edit)
Spoiler Alert!

For the ending choices, at earlier on in development it was planned to be to separate routes that you can choose at will, however for the ‘Love’ route, I received comments that everything was too fast for comfort. So I decided that I will lock said route until the second playthrough (So no, it’s just the illusion of choice…unless you somehow got the name of the MC before I revealed it). The postscript was also designed in that ending order to give timely info, so that’s that.

And thank you for playing <3

(1 edit) (+2)

Feel like I see you in every comment section. Your turn, pal.

This was solid. Certainly more ambitious in structure than some of the other projects, which I think helped this project but also left some bumps in the road.

Major spoilers from here on out.

*

*

*

Implementation of Theme:

As I read it, the theme is implemented as kind of a twist here, with Tor being the light for Ian rather the other way around, which is a fun misdirect. I think it may lose a bit of traction at the end though with the message being that Ian should let Tor go, but I think my issues with that are better saved for the story section.

Story:

Full props for attempting something with a higher degree of difficulty in terms of storytelling - games that artificially require multiple playthroughs to get the real ending (i.e., you need to finish the game with a bad ending to unlock the good ending as opposed to trial and error where you could have gotten the good ending the first time) usually annoy me, but I think this was pulled off well enough. I like the references in the early game to later developments that give the reader things to notice, but I did feel that the "friend" and "love" routes still felt kinda samey with the exception of a few scenes. (I get that this was probably kind of the point, but from a "gameplay" perspective it would have been nice to have more differences so I didn't feel like I could just skip through most of it). I also like the way you teased the way to get to the second route without fully giving it away, even if I was just a little upset that Ian's lover couldn't canonically be named Admiral Pussypounder :(

Ultimately I think my main issues with the story are that you bit off a little more than you could chew in the confines of the jam. The long bits of narration between the town and the beach are evidence of this - everything up to that point is so granular that it feels jarring and abrupt to basically fast forward the rest of the story to the climax. I also struggled to put all the flashbacks together into a coherent narrative, and I'm not sure if everything was an actual memory or if some were just Ian's and/or Tor's desires. Like, Tor's wish is to go to the beach, so does that mean it wasn't fulfilled in real life, even though the "love" epilogue shows them about to leave? Like, it looks like they got blown up at work so presumably nothing happened on the way. Or was that just the memory that was in Tor's and/or Ian's mind before they got zapped?

Also not entirely sure what to make of the ending. I got that the story was Ian's purgatory waaaayyyy early on, but was the implication that he had actually dragged Tor's soul into it somehow? Cus that is pretty messed up, and really muddies the theme for me.

Presentation:

No major issues here. I thought the sprites and CGs were totally fine, especially on short notice, and the custom UI was a nice touch. I do wish some of the backgrounds came through a bit more clearly though. There were parts where we were supposedly in a tunnel that didn't look much different from the fields. 

Also, I get the whole "there's nothing left to see here, the story's over thing", but it would still be nice to have a "start over" button or something from a gameplay and review perspective so I didn't have to delete save data or look in the script file to go back and reread some lines.

Creativity:

I can't fault the effort, really. This was a fun idea for a more complex narrative, and even if it didn't land every shot smoothly, I still felt like this was heartfelt and entertaining. 

I give this 806,503 plus 3 and counting cycles out of 4455 bamboo tubes of fur care products.

Developer (1 edit) (+1)
Smh my head, my scheme is to takeover the comment section of every submission muahahah.

For the Good Ending, there’s actually 2 ways to get it just in case the reader didn’t get the memo :))

And for the theme related stuff in the ending, perhaps you could say that not all light is beneficial (but honestly I didn’t think that far oop)

I’m pretty sure there’s only 1.5 scenes that overlap when the route split, still though, maybe I really should’ve made it more different (I still have spare word count anyway). Oh and the comment about jam scope was literally spot on >.< I tried my best to accomodate the story but had to just stick with the NVL sequence in the end because of many constraints.

Tor’s soul was dragged in to fulfill Ian’s wish, hence they are the ‘light’ but also the ‘dark’ of each other. The wish to go the beach is still there despite it already being fulfilled in the real world is because Ian considers that ‘quality time’ as per the exact words of the wish. The 3 lab sequences takes place some time after the beach journey.

I was pretty sure I checked every bg 😭 the tunnel is supposed to be complete black, only appearing twice in the “Friend” route right after the route split. I might have used the wrong bg there but ill have to recheck for that.

Me and a few guys was also pondering over the ‘Start Again’ button too, but thematically it would feel like Death-or the player is enabling this cycle of suffering again so we kind of decided against it.

Fun fact: the amount of cycles is a randomly generated number because all numbers I wrote felt cringe somehow.

Ian wished he had that many furcare bamboo tubes.

(+1)

Hmmm, I did get that there were changes here and there between the first two routes adding more outward displays of affection and such, but other than the bridge and city sequences they felt a bit more like a layer of frosting than a brand new cake, so to speak. Maybe there were things that I wasn't quite picking up on (I did go through the second route a bit faster since it was getting kinda late and I wanted to get through this one). I might also have misread when exactly the duo entered the tunnel on the love route as well. Might have to go back and check that.

Which would be easier if I could, y'know, start the game over normally :P. I'm teasing, but I think there's a balance between theme and "game" here. I totally got the implication, it's really just a convenience thing. Maybe a very neutrally worded "reset progress" or something would work to convey that it's just the player restarting the experience, not Ian. (in looking through the script files to write the review, I did in fact notice the random integer generator for the number of cycles, but IIRC 806,503 was the number I got).

"The wish to go the beach is still there despite it already being fulfilled in the real world is because Ian considers that ‘quality time’ as per the exact words of the wish." Okay, that makes a lot more sense now. It made the most sense to begin with that the progression would be graduation -> trip -> kaboom but I think I was just missing a piece.

Maybe Ian can get a whole truckload of bamboo tubes as consolation for no more Tor. With the caveat that he is not allowed to use them to build an extremely detailed effigy of Tor.

(P.S. how do you do the drop-down to hide spoilers in comments? I feel like that would be super useful to know...)

Developer(+1)
:)

Maybe they met again in a different world, space and time <3

Developer (1 edit) (+1)

enable HTML in options; use <“details”> and <”\details”> (the slash is the other way and there are no quotation marks) in between the spoiler text; use <“summary”> and <”\summary”> (again, the slash is the other way and there are no quotation marks) for the text you want to display

Submitted(+1)

I think we talked enough on Discord about this VN so I'm not going to re-type everything again. It's definitely an ambitious first try that didn't exactly land. It needed more cooking time, the concept and ideas were interesting, but not executed properly. 

I give this a 3/5.

Really really good, really beautiful, really touching, shatter my heart like a glass, dropping my tears like a rain, beautiful❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️

Really really good, really beautiful, really touching, shatter my heart like a glass, dropping my tears like a rain, beautiful❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️