Hmmm, I did get that there were changes here and there between the first two routes adding more outward displays of affection and such, but other than the bridge and city sequences they felt a bit more like a layer of frosting than a brand new cake, so to speak. Maybe there were things that I wasn't quite picking up on (I did go through the second route a bit faster since it was getting kinda late and I wanted to get through this one). I might also have misread when exactly the duo entered the tunnel on the love route as well. Might have to go back and check that.
Which would be easier if I could, y'know, start the game over normally :P. I'm teasing, but I think there's a balance between theme and "game" here. I totally got the implication, it's really just a convenience thing. Maybe a very neutrally worded "reset progress" or something would work to convey that it's just the player restarting the experience, not Ian. (in looking through the script files to write the review, I did in fact notice the random integer generator for the number of cycles, but IIRC 806,503 was the number I got).
"The wish to go the beach is still there despite it already being fulfilled in the real world is because Ian considers that ‘quality time’ as per the exact words of the wish." Okay, that makes a lot more sense now. It made the most sense to begin with that the progression would be graduation -> trip -> kaboom but I think I was just missing a piece.
Maybe Ian can get a whole truckload of bamboo tubes as consolation for no more Tor. With the caveat that he is not allowed to use them to build an extremely detailed effigy of Tor.
(P.S. how do you do the drop-down to hide spoilers in comments? I feel like that would be super useful to know...)