This was a really interesting use of the mechanic, you had to find a path so that your ability would go through the next point. Well done!
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Rekkoll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of theme | #4 | 4.522 | 4.522 |
Sound | #17 | 3.739 | 3.739 |
Art | #21 | 4.130 | 4.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice take on the reverse time mechanic. I liked how you introduced the controls in the game, always nice when devs teach you when you need to know.
I'd say make the reverse time a little less obvious. What I mean by that is simly just lower the opacity so it's not right in your face.
Good job though, keep it up :)
I really like the crisp art, nice music and love that scene transition :)
Very grear entry overall, very nice work on the graphics as well ! The jump is a bit wierd, but everything else is pretty well made.
Good job 💪🏼
Great job! The level design is really clever and makes full use of the mechanic. I think you can improve the jumping and movement a bit by making them snappier. Looking forward to seeing more levels!
Great concept, good tutorial, stunning visual effects. I liked the puzzles. It would have been cool if you expanded on the game. Good job! Keep up the work!
I love this concept so much, this is really cool! I had a little trouble timing drops over spikes right, but I love how polished it looks and feels for a game jam.
This is great, i always loved timemechanics do you happen to have a github repo? Really liked the art style, music and implementation of the mechanic, very polished, congratulations!
Gotta say that's quite the impressive entry, and a really innovate use of the trace mechanic :)
Also you did a really good job with introducing the different mechanics, quite impressed that this was done in two days :)
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