WOOOH. KNIGHT YEAH!
Harper Rhett
Creator of
Recent community posts
I was noticing that double circles are not rendered as shown off in the mermaid docs. For instance, this just turns into a parsing error:
When it should look like this but with a double outline on the last circle:
(Deepdwn version 0.38.0 on Windows 11)
I hope everyone is doing well! This mouthful of a jam is starting in roughly two days, so I hope y'all are excited! Attendance is a little lower than expected, but I know that's just because only the most dedicated, awesome people are participating. Anyways, I might include a Zoom link for kickoff so that we can meet each other, so let me know what you think about that? Can't wait to see what y'all come up with!
- Harper/Voltaia, TigerDev Vice President
Thanks! The tentacle is made up of several hinge joints, with the first joint on the gun, and the last on an object that follows the mouse. A specific amount of joints is made based on the distance from the mouse, and then several pixel-sized boxes are given parent joints to follow to give it a visual.
I’m currently looking into a better method with the marching squares algorithm that could reduce lag completely and look better.
Thanks! This was a project for my history class so it’s cool that someone checked it out other than my teacher :). There are certain choices that are historically accurate, and certain choices that are not, I wanted to include an option to see which was which but after a full day of cramming programming into this game before my project was due, I was a little burnt out from it :)
Only two complaints, otherwise the game is really well done and I enjoyed it :)
I couldn't move my mouse at first, so I opened settings and changed the sensitivity and then it started working. Weird bug. Second, such a short time limit! I could only get one bag! Anyways, graphics were cool, the personification of the bags was cool, and it was fun.