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Bee Bloom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #4 | 4.250 | 4.250 |
| Fun | #17 | 3.875 | 3.875 |
| Overall | #24 | 3.750 | 3.750 |
| Music | #29 | 3.625 | 3.625 |
| Art | #71 | 3.625 | 3.625 |
| Theme | #86 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
KAPLAY
No
Was not made with KAPLAY
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Comments
Really well-made game! Overall, not only did I enjoy playing it, I also learned a lot from your game! Thanks for making it and sharing!
I had a lot of fun playing through your game--the art was simple and effective and the pacing feels great. I'd be curious to see how it'd play differently if you offered players breaks from the tension that kept increasing and increasing as play goes on (maybe by having the game play split up into different rounds or waves?), but this really well done. Thanks for making and sharing your game!
Really well-executed. The only flaws I could see were that the theme seemed maybe a bit under-represented, and that the sound effect for taking damage and picking up the bomb were the same⦠but those are really minor flaws that donāt impact this gem of a game.
Thanks a lot for the feedback! I really couldnāt work the theme into my game as well as I wanted, and about the audio, youāre right, they do sound quite similar. The pickup sounds are ascending notes, while the hit and death sounds are descending notes with only a slight difference. I should have tried to make them more distinct
Wow, I really enjoyed your game! This is the one I spent the most time playing in this jam.It actually reminded me a bit of While 1 , one of the winners of GMTK Game Jam 2025, but surprisingly I found your game even more entertaining!
I loved the attention to detail, like how the game slows down when you lose a heart, or how the big bugs eventually give up and go away after chasing you for a while. The menu screen was also very well made.
And it took me a while to beat the 1st rank š
I think I noticed a small bug in the ranking menu: it doesnāt overwrite the previous entry and keeps adding new ones, so now my name shows up multiple times on the board.
The only feature I really wished for was a separate control for sound effects and background music. I like putting on my own music while playing, but Iād still love to keep the in-game effects like collecting flowers or losing a heart.
Overall, itās a really good game. Keep up the great work!
Thanks, Iām glad you had fun with the game! As for the volume control, I usually end up leaving that as a lower priority and never polish it too well haha. And about the leaderboard, that was just some bad code, I had never made one before and didnāt think about only keeping the highest score from each player like others did in this jam.
WOW This is very fun, you could sell it as an aim trainer haha
But actually, the visual clarity here is great, the points are the only static + animated objects, all of the enemies attack patterns are super different, getting caught in a spiderweb is AAAAAAAA, and then having two lifes and a system for resetting lifes + a slow down after being hit, this whole game screams polish. You even managed to include an online leaderboard and a cool main menu!
Absolutely incredible, one of those games that makes it worth the risk of maybe downloading a virus haha
Thank you so much! At first I had all the enemy respawn warning buttons blinking too, but I realized it was better to just keep the points, it makes things easier to read and avoids confusing the player when playing fast
Hey everyone, download this super fun gem ! It takes less time than some of these slow loading complex web builds. Simple hectic clean polished with fun catchy sfx. Solid game. maybe just add some type of combo / streak system and a little more juice but this has a pretty addictive loop
Yess, a combo system would be awesome for this game, like scoring more if you donāt take damage. I hadnāt thought of that! Glad you enjoyed it, thank you so much!
Wow! Your game is really fun, the beeās sensitivity following the mouse feels great and its movement is super smooth. Your game is both fun and challenging! Great job xD
Yes, made it to 7th place. Very energetic game. The charcter movement feels really cool.
This game is really polished and it felt really good to play! I really like the idea of having the bee and the webs demonstrated in the start menu. Really creative way of communicating the double click mechanic.
Awesome job :)
Thank you so much! I thought it might be a bit chaotic for the player to learn in the middle of the game
Wow, so I just tried out this game and it's pretty fun! I do agree with the other comment that a web build would have been nice to get this to more people, but oh well, there are some technical issues that can't be fixed in such a short time.
I thought the gameplay was pretty fun! It does get hard after a while but still stays balanced, and I really like the blue trail behind the bee. There's a fair amount of polish, but I do have a suggestion. The music to this game is really nice, and the most fun I had with it was when I tried to time collecting the flowers to the music. This little sub challenge made it feel so much more satisfying, so I think you should try and take this down the rhythm game route if you feel like updating it some more. Other than that, the game was short and sweet. Great work!
Thanks for playing and for the feedback! Rhythm games arenāt really my strong suit, I donāt think I could make something good like this haha
Great game! š
You should consider making a web version for wider audience reach.
Thank you! The web build wasnāt possible because browsers block changing the mouse position. That caused the webs to make the bee teleport when leaving them, and I didnāt want to cut that mechanic. I tried fixing it in the last two days but it was simply impossible, so I decided to remove the web build.
Great work on this! I really enjoyed it. Lots of polish here. The slowdown on damage is excellent, the variety of enemies and obstacles is well thought out. The art was crisp, and the sound/music enjoyable. The little spiderweb tutorial on the main menu was a great idea as well. My only complaint is the lack of the web build. Good stuff!
Thank you for playing it! The web build wasnāt possible because browsers block changing the mouse position. That caused the webs to make the bee teleport when leaving them, and I didnāt want to cut that mechanic. I tried fixing it in the last two days but it was simply impossible, so I decided to remove the web build.
Ironic that the webs knocked out the web build :)
I thought the same thing while writing it haha
Neat game! The sprites are simple but very effective. I really like the slow down when you take damage and also appreciate the enemy variety, they're all pretty unique but work well together
Had fun with this one! Good job. Simple but well executed.