Thank you! Yeah, we would have loved to add some upgrades and different flower types, might still do it after the jam... The borders are definitely something we'll tweak still, there's a couple of corners that can really be annoying. Still, glad you enjoyed it! :)
cacov
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Wow, really impressive! Really fresh take on the theme and on card games in general too. Plus the visuals and the game feel for the cards themselves are great. One thing is the opponent's turn feels a little long, especially when they skip your own turn, feels like I'm waiting for a long while to play. Other than that though, love pretty much everything about it (genie's catch phrase included hahah)
Pretty fun, I like the consistent tone and style throughout art and gameplay and sound! Great music by the way, and love the sharp sfx on the sword, though the jar-breaking one is a little harsh. Also wish there was a clearer indication when the way to the next level is blocked, thought I was just pressing the wrong key or something at first hahah. Great job, would love to see what you make next
Wow, really impressive! Great concept and well-made puzzles, perfect execution for the premise. Loved the details, especially how the plants (and particularly the vines over the spikes) would grow a little more with each light switched on. Wonder if there'd be any nice way to label which box belongs to which color, that'd be cool. Also kind of wish I could just push them around without pressing space, but then that did lead to a pretty fun a-ha moment in "push forward" when I realized you didn't have to push them along those track-looking floor tiles hhahah
Game feel is great, I love using that scythe! That plus the dreamy vibe from music and art makes me feel like I could spend a looong time just scything around, even if there's not much of a challenge there. The length is pretty spot on as-is for a jam though I think. I like how there's some more urgent lines connecting you to close flower sources, but just the more ephemeral sparks to lead you back to that central crystal thing at the end. Also like how the timing for the source thingy to spawn more flowers lines up nicely with a charged scythe attack. Overall great experience, would definitely play more stuff like this
Oh wooow a playtest video and everything, thanks for that and the feedback, it helps a ton! And yeah I'd say you had a great run too, nice job with the controls! We felt the heavy / slippery controls fit the bee character, but yeah, could definitely be toned down a tad hahah. We had a lot of fun with Godot actually, would for sure use for other game jams :)

