Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Massivez

281
Posts
3
Followers
36
Following
A member registered Jan 05, 2024 · View creator page →

Creator of

Recent community posts

Great arcade game! The controls feel simple and responsive, and the shooting sounds are really satisfying.

I did notice what seems like a cap of around 5 ships. Around the 3-minute mark, I was able to “lock in” one side of the map while the other side got crowded with ships that attack with multiple slow shots. At that point, the game became a bit dull because I got stuck in a loop of basically taking down one ship at a time with little difficulty, while the other area was basically impossible to step into. so I ended up letting myself die haha.

But I really enjoyed the game, it’s very polished and fun, great job!

Great game! A solid bullet hell with a well-paced difficulty curve and a really fun core mechanic. Congratulations on the game!

Great game! The lightning feels amazing, the sound, screen shake, and color changes are all fantastic. Simple and very juicy. I only managed to survive up to wave 6 after a few attempts.

I do have some points about the design that I didn’t fully understand. For example, for most of the game you stay in shock form because you need to constantly defend, especially against the faster enemies later on. Because of that, I didn’t really see the usefulness of upgrading dash and heal, which, if I’m not mistaken, only work when you’re near the tower and in human form. When I tried that strategy early on, I got destroyed. The same goes for the magnetic ability, it feels better to kill enemies close to the tower, especially since you get teleported back to it when you switch forms

Overall, great job, the game turned out really fun!

The movement and overall feel of the game are great, it’s really fun to run around and use the ziplines. I usually struggle with platformers, and the last two levels were no exception, my hand was actually hurting because of the controls used in the game. A rebind option would be really appreciated. 

The music also fits really well,  really liked the game, nice work!

Great game, It feels really juicy, with incredible visuals and a fun attack. I only missed having some kind of objective or losing health against enemies. Great work, the game feels incredible!

I loved the game, the jump feels really juicy with the sound and the slight camera movement. It took me a while to understand how the buttons to open the portal worked because I didn’t notice they don’t reset when you die. The mechanic of not being able to see certain areas clearly is really good. Great entry, good job!

Great idea for a game, and it turned out really fun aside from some control issues. The audio could also be improved to make the atmosphere scarier. I really appreciate that you added a button to view the full map, I spent quite a few minutes lost in one level. Great work!

If you upgrade the first attack, it increases both range and duration, which helps a lot and combos well with the circle upgrade. I’m glad you liked the innovation in the core mechanic, though I have to admit I’m not even sure it was the right choice haha. Thanks for playing!

The visuals really caught my attention, the shader looks amazing. The atmosphere is definitely the strongest part of the game, and it would be even better with audio. The combat felt a bit strange, though. I didn’t fully understand how the turrets were attacking me, and I ended up destroying them from far away even when they weren’t visible. I also got lost on the map a few times, but it felt nice exploring. Good work!

Great game! The thunder sound is excellent, the music fits really well, and the gameplay is very engaging. Super fun, good job!

Pretty short game, I liked the art. I had an issue where I died moving sideways in the transition from 1.3 to 1.4 and got electrocuted. If you expand the game, it might help to make the sockets and switches look different when there’s more than one pair like in 1.4. Good job!

I was a bit lost at the beginning, but I’m glad I found what to do on the game page. Even then, it was really difficult. I managed to survive for 2 minutes, but it’s hard to keep up with the number of coins, especially since you have to aim precisely at the jar lid. And every single time the clown scared me, great job on that haha

Really nice puzzle game! Simple and engaging. The sounds and chill music are great,  good work!

The game is very simple, but it took me a while to understand what to do to reach the card. Good work

The idea of the game is really good, but I found the circuit size a bit too challenging to work with. It would be more enjoyable if the game had some stages with smaller circuits. I spent quite a long time building and trying to fit everything together, and unfortunately ended up losing to the timer.

(1 edit)

Thanks a lot for playing and sharing the video, it was really helpful to see that feedback. I didn’t explain it well enough in the tutorial, but I saw you trying to draw circles from the start. You actually need to unlock that ability first for it to work, and it was the only upgrade you didn’t pick during the run

I got a bit greedy with the upgrade screen haha. I knew that could happen sometimes, but I also liked that you could still see the enemies behind the panel. Thanks a lot for playing, and great job beating it on your first try

Great game with great mechanics, really well designed and polished! I loved the music, it works perfectly with the game’s atmosphere.

I liked how the bodies slow you down. Maybe the jump could be a bit lower, though I’m not sure if that would make it easier or harder haha. The punch could use a bit more impact with a sound, but great job, the environment looks awesome.

(1 edit)


Tried my best

The art and sounds are awesome! The game is simple but really fun because of how polished it feels. I think it could use one more mechanic, like a power, or maybe let the last stand bring you back to life if you survive a few seconds so you can keep fighting. Great game and great job by the team!

It would be great to have fullscreen in the page. Playing with the mouse can be a bit tricky, and going outside the screen can cause strange bugs.

I’m pretty bad at platformer games, and the difficulty spike at level two was a bit too much for me. I died countless times there. I think the jump and dash mechanics are really good, but at the same time I felt like I couldn’t fully understand or control them. It was hard to land jumps correctly while also pressing the right buttons to get the trajectory I wanted. Still, great work, and thanks for adding input remapping!

(1 edit)

The gameplay is simple but surprisingly fun. With more polish and more "juice" in the hits and combos, it could be really addictive. The colors and visuals look great,  but the scream sound was a little buggy.

The attack patterns seem really cool and have a lot of potential, but like the page says, the game isn’t quite finished yet. It’s pretty hard to dodge attacks, especially since there’s not much feedback other than the HP bar dropping.

That’s a really nice and simple game! It’s very polished, the sound effects are great and super satisfying. I managed to survive a bit past the second big boy, but by then I had already taken a lot of damage. The difficulty curve feels really good, and I think the game would benefit from a scoring system. Congrats on the game!

The game’s art is great, both the pixel and the 2D work, congrats! And there’s honestly a ton of content, so many different enemies and portraits, really impressive that you managed to fit all that in! The dodge mechanic to the left or right was also a good addition for a turn-based game.

Great game, really well executed and polished! The game loop feels really good too. I have to admit, I found it difficult, I couldn’t steal more than one special item. Every time I tried going for a second one, I got caught, and I couldn’t tell if I just needed a better strategy or simply more agility haha. Congrats on the game, great entry!

The game’s background looks really beautiful, and it was way more fun than I expected! Congrats on the game, simple but really well executed! I think killing the robots could reward a bit more gold. When I died, I focused on attacking them, but I noticed they didn’t drop much and I had to wait quite a while before getting the slash again.

Great game, the idea and mechanics turned out really well. It’s a very chill game, and the music fits perfectly, it definitely kept me engaged! But I got stuck on the last puzzle. I had no idea what I was supposed to do with the shield, I kept trying and moving it around, but couldn’t figure it out. No clue what I missed there

This game is great, really polished and a lot of fun! I got pretty far with a bounce build and felt completely invincible with it. I wanted to try out the other weapons too, but I had already been stuck in that run for a long time. Then I saw that there was 50 levels and decided to stop there since I needed to play other games as well. I did take a quick look at the other weapons, and they actually seemed even more fun haha. Congrats on the game and on the entry, there’s so much content in the perks, and the little shield mechanic was cheff kiss!

Great game, very simple and fun. At one point I got smacked 5 times in a row by the bots, I gave up on winning the round and just started chasing them around to hit back. Super fun! BENTO

This is a great idea for the jam’s theme, and the game turned out really good. I loved the art and how the marshmallow in the shop gets more and more toasted with each level. The wildcards feel a bit too punishing though, maybe if they were restricted to exact numbers, it’d be easier to tell whether you could actually grab them or not. But that would need some testing too haha. Great job, awesome entry!

Thanks for playing! I'm already working on the multiplayer, and I had a lot of fun making that icon haha

The concept and art are really cute, such an adorable game, very well made and polished. It fits the theme perfectly. Great job!

I think I managed to max out the flavor bar twice, but I’m not sure if I did it right since nothing popped up on screen to devour the cookie or anything. Sometimes it was a bit tricky to find the right angle to dive for the cookie, which got a little frustrating, but overall it was fun and the game concept is great, very well executed

I took the risk and in the end I finished with the same amount I started with, I’ve never been so humiliated by a game of this type. It’s a good mini game, fair, and I just lost due to a skill issue

Haha funny, I wasn’t expecting that. At least I got cookies

Thank you so much for playing, I’m really glad you kept trying until you won!

Great concept and great execution! Simple mechanics, but I got really invested in the game. I ended up losing at the final part where you need 100+ because I took too long to realize I had to use the cracked dice to turn it permanent, I kept using a normal dice there and nothing happened. Really fun, good job

Simple game, the sliding mechanic is really satisfying. Sadly, I died a few times at the end and lost all my cookies