That’s a really nice and simple game! It’s very polished, the sound effects are great and super satisfying. I managed to survive a bit past the second big boy, but by then I had already taken a lot of damage. The difficulty curve feels really good, and I think the game would benefit from a scoring system. Congrats on the game!
Massivez
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Great game, really well executed and polished! The game loop feels really good too. I have to admit, I found it difficult, I couldn’t steal more than one special item. Every time I tried going for a second one, I got caught, and I couldn’t tell if I just needed a better strategy or simply more agility haha. Congrats on the game, great entry!
The game’s background looks really beautiful, and it was way more fun than I expected! Congrats on the game, simple but really well executed! I think killing the robots could reward a bit more gold. When I died, I focused on attacking them, but I noticed they didn’t drop much and I had to wait quite a while before getting the slash again.
Great game, the idea and mechanics turned out really well. It’s a very chill game, and the music fits perfectly, it definitely kept me engaged! But I got stuck on the last puzzle. I had no idea what I was supposed to do with the shield, I kept trying and moving it around, but couldn’t figure it out. No clue what I missed there
This game is great, really polished and a lot of fun! I got pretty far with a bounce build and felt completely invincible with it. I wanted to try out the other weapons too, but I had already been stuck in that run for a long time. Then I saw that there was 50 levels and decided to stop there since I needed to play other games as well. I did take a quick look at the other weapons, and they actually seemed even more fun haha. Congrats on the game and on the entry, there’s so much content in the perks, and the little shield mechanic was cheff kiss!
This is a great idea for the jam’s theme, and the game turned out really good. I loved the art and how the marshmallow in the shop gets more and more toasted with each level. The wildcards feel a bit too punishing though, maybe if they were restricted to exact numbers, it’d be easier to tell whether you could actually grab them or not. But that would need some testing too haha. Great job, awesome entry!
I think I managed to max out the flavor bar twice, but I’m not sure if I did it right since nothing popped up on screen to devour the cookie or anything. Sometimes it was a bit tricky to find the right angle to dive for the cookie, which got a little frustrating, but overall it was fun and the game concept is great, very well executed
Great concept and great execution! Simple mechanics, but I got really invested in the game. I ended up losing at the final part where you need 100+ because I took too long to realize I had to use the cracked dice to turn it permanent, I kept using a normal dice there and nothing happened. Really fun, good job
A simple but very well executed and polished game with no bugs. It was fun exploring the different areas, that's a big map. The sounds and atmosphere with the light growing as you got power-ups was really well done, it made me want to risk going after every light. Great job, the game is simple yet really enjoyable
I wasn’t expecting that I was farming cookies to fight the boss haha, the game totally changed. I’m not a big fan of platformers, I always end up falling from small mistakes, and without coyote time I struggled a lot to beat the boss. Personally, I would have preferred a battle on the ground where you had to dodge more of its attacks instead of landing the jumps to hit it. Still, it was fun, congrats on the game!
Great game, cozy and stealthy at the same time. It’s really well polished, and I loved the idea of buyers looking for specific types of photos each day. I’d love to see an expansion of the stealth aspect, like bars showing whether an enemy is chasing you or not (I had a moment where I ran from an animal and it still attacked me from a good distance while I was already photographing another one), and also ways to draw their attention for closer shots without compromising yourself. Congrats on the entry, the sounds were great too!
The art is amazing, really perfect! The gameplay too, it’s a very unique and creative game, such a perfect fit for the theme. But wow, the difficulty of the risk was way above normal, for me it was basically a death sentence to try using those spells. After about 6 attempts on the last two difficulties, I think I only managed to pull off one skill.
The sound is also really good. Great game, congrats to the team!
Great game! It’s really well polished and has a big variety of fish. The games takes a lot of patience to play, which I lost after about 10 minutes in both of my runs, which was a shame since there were still a lot of perks I hadn’t unlocked yet. I even tried going deep down where I’d need light, but couldn’t make it and lost my line while exploring there. But overall, it’s a really good game, I loved the atmosphere, and the ocean background sound is amazing.
This is a great idea for a game! There’s a solid prototype here, I made it to battle 12 when I got unlucky and rolled 4 skull dice. The dice-rolling animation looked really cool. I’d say you could shorten the wait time between rolls a bit, since you do it a lot in this game. I wasn’t much of a fan of the ‘microwave’ sound when there’s one skull left, the beep felt a little out of place.
But overall, really good game, super fun and a great fit for the jam theme. Congrats
About all the hamsters having the same skill, that’s a great idea and I’ll definitely keep it in mind. But the goal next is to make it multiplayer, so I’ll think about the possibilities. And you're right about the cookien, that was a big mistake. It makes you deal 2 damage, sets your current and max HP to 2, and makes you slower. I think it would have been better if I had kept the 1-hit kill/die mechanic, especially since it fit better the jam theme.
Thank you so much for the feedback and for playing!
Great game! The art is amazing and the story at the beginning was really good. I think this was a great example of the jam theme, really nice idea.
For feedback, I’d say the camera is too close to the player, sometimes it felt risky to move up or down without knowing if an enemy was coming. Also, the ground tile being a single repeating texture isn’t ideal, if there aren’t other elements on the screen, it gives the impression that the player isn’t moving, and for me it even made me dizzy.
Overall the game is really great, the feeling was very satisfying. Good job!
Great game! It’s well polished and fun. I didn’t understand why there’s the slam mechanic, I thought it would do some damage to the cat or the insects, but it didn’t. I also didn’t understand why the vents weren’t explained in the tutorial. I discovered it by accident, even though there’s a white highlight, I needed a few deaths to figure out this mechanic.
I loved the art, it's very cute, great job!
I DEVOURED THAT BISCUIT. Great game, great voice acting, and amazing atmosphere! I really liked the mouse sounds too, they were cute in this dark setting haha. I didn’t have any trouble seeing the platforms ahead, except for that last ladder, but I’m not sure if it was meant to be hard to see. And thank you so much for including so many checkpoints, I’m terrible at platformers and always die a lot. Great game, loved it!




