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Haioner

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A member registered Oct 20, 2018 · View creator page →

Creator of

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Thank you!

Thanks!!

thank you so much! you can place objects anywhere in the house/rooms to scare them wherever they’re going, but for the full version i already have some ideas to make this feel more natural and make it necessary to build different objects in different rooms

i really loved the idea of reloading by typing the words! but i kept clicking and the typing screen would pop up, so i’d shoot, click again, and it would open the typing screen without reloading

i really liked the camera angle, it was an interesting mix of 2D and 3D

it was a bit confusing using Q to see and E to interact/pick things up, i wasn’t really sure what i was supposed to pick up

i guess i don’t have much coordination lol

i really liked the idea, it’s really well structured, but it was pretty hard. i couldn’t kill the 30 enemies xD maybe it would be a bit easier if the damage was around you instead of having to aim while moving toward the enemies

i was a bit confused about how everything works, i think there’s a lot of information and i wasn’t sure where to look. but i really liked shooting and blowing everything up!

Thanks!!

loved the forklift twist on tower defense, has lots of charm

nice creepy vibe and atmosphere. notes were fun to read

really fun concept mixing fencing and brawlers 👌 i really enjoyed it! the controls could be a bit smoother and the AI a little tougher, but i think the game has a lot of potential

i really liked the visuals, they look really cool

really cool game! but it was a bit hard to figure out at first

Sure,

Music : rustedstudio

Furniture : Penzilla Design

Nature : Forgotten Memories Immunity

kelvynlee@gmail.com

glad you like them! im getting attached to them too *ribbit* 😆

Thank you very much! 

I still have a lot to improve in user interface 🤔

Thank you so much!! im glad you liked it 🤗

THANKS! kelvynlee@gmail.com

Thanks!!

hmm weird. Thanks for the feedback, I'll take a look

thank you very much!

Thank you so much! I'm glad you liked it.

I tried to make the tutorial the first screen in the terminal already open, explaining it clearly to maintain the atmosphere. I think if it were a pop-up, it would have to be in the terminal, appearing with each step. Good thinking, I still have a lot of game design to learn to teach new players.

I loved the game. It's about trust and following the game through multiple endings. I was surprised by the number of phrases it has, congratulations. 

Hahahahahaha, I loved the villain's giggle. 😂

About Nathan saying he didn’t receive the recipe, when you send the recipe it should show “SYSTEM MESSAGE YOU SUBMITTED A RECIPE”. If that message didn’t appear, then for some reason the AI didn’t call the function to use the recipe, it might be a bug.


(SPOILERS BELOW)

But once you discover the plot it’s no longer necessary to send him the recipe.

The game has two mysteries to uncover: why you are there and what that place actually is.

After collecting all the toys you receive an email explaining why you are there. In the emails you have sent you also discover that there is a hidden password to unlock deleted emails. Once you use the password you will find out in those deleted emails what that place really is, what happened to the previous subject and why Nathan is still alive. It is a narrative driven story and there is only one ending.

thanks for playing and feedback 😊

ok, thanks

That's strange. What browser are you using, and do you have hardware acceleration turned on?

kelvynlee@gmail.com

thank you very much!

valhart-game-id

Thank you very much!

Yes, I'm having errors receiving the NPC's response because there's a bug where calling response and a function together in Unity doesn't get a response. I made a new build and removed the "play-animation" function so can receive most responses, but when the npc calls a function, its getting an empty response.

Thank you so much!
Yeah, I was thinking of starting with just a few tiles and a stronger intro animation that hints at an upcoming attack. I think that would make things clearer, maybe something like showing a nearby city being attacked at the start just to show how it works, and then the camera pans back to the player's view.

I originally tried to go for something subtle and didn’t think it through much. When you place the first house, it shows "Protect your population," but it doesn’t really explain how to defend them.
Still, I think with basic logic the gameplay is manageable, since there are only a few core elements: you need money to afford food to keep your population fed while also defending them. Maybe a better UI layout would help clarify the resources and how they work.

As for the goal, I think instead of just showing “Turn 1/31”, I could display a timeline at the top of the screen with a victory icon at the end. That would make it more intuitive than just showing the max turn number.

:(

thankss

Very good game! I love rogue-like. The character designs are amazing and the music is good too. have to kill the money to have money lol

thanks!!

Thank you very much! I ran a lot to manage the time and be able to finish

thanks!!