Play gameYou CANS Do It!'s itch.io page
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Composed by Travis Hull (team member)
AndrewDavidJ, Froyuh, Tadeocore, and Travis Hull
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I will never trust bottles again. Joking aside, HEYY this game is real cool. Much respect for any card game within the 3 day time limit. Sure it's a bit hard at first but it's still a really cute game. If ever you update the game, I'd be happy to play. Good efforts! Fun game :)
Thank you! I wasted a stupid amount of time on the A.I. and custom grid-based pathfinding :(
Such a dumb idea to make a game of this scope in just one week-end, I don't know what I was thinking, haha! I am currently in the process of refining the game – adding levels, fixing bugs, improved mechanics, and an actual game loop (win & lose states). I'll post the updated build once the voting period is over! :)
I thought the visuals were awesome and I like the way the board/playing field is laid out. Was confused how to play at first but I eventually got it. Good work! :)
Thank you for playing! And yeah, how to play is definitely not clear :P
There's no win/lose state either. I'm working on fixing all of that right now!
It was a bit difficult to understand at first but then it was fine. The visuals are nice, and the music is simple and nice. The only problem is that I had a bug where when I defeated the enemy's big can the game does not continue.
Cool to see a strategy game like this! Some of the cards seemed to not work and it was confusing how the characters moved and how much health they had. I loved the incorporation of cards. I made a strategy game laid out similarly for Brackys jam, check it out if you can :)
Im maybe wrong people to judge this becouse i didnt complete first level, first of all game is hard to understand and its just bad thing on gamejams. When i finalkly got the idea the gamne was just slow with no juice, feedback, enemy health, and it was very unbalanced becouse i think enemies did nothing and i got just moving cards in some turns so killing enemies was slow.... got boring pretty quickly. One last thing i need to say is wtf is this post processing, i see there is good models behind that color mess and its realy sad to not even see models clearly.
Sorry if i was too straight with my points but i dont wanna give honest feedback. Dont feel bad, its learning experience, i think you may have overscooped and run out of time badly, next time try something simplier or justy make sure you have enough time:D. Wish you all the best
Interesting take on the theme! The artstyle is very cute and I love the music. It is a little hard to understand what you're supposed to do though. But it's cool, good job! :d
Realy original take on the theme :D The models are great and the card art is cute. This game definetly needs a discrad remaining cards button and faster animations or a fast foward button that way the game will be faster and more engaing :d Overall i enjoyed my time i hope you work on this after the jam :D
Note:I would be happy if you check out my game as well :d
Thank you for the suggestions! :)
Card with the hologram effects are cool. I beat every opponent(I think) but game do not notice. Graphics are good.
I'm glad you like the effect!
And yeah, I didn't have time to implement the win/lose state before submission :(
I love how you implemented the cards the look amazing!
I really like the idea of having more moves as you lose your units, and I think it introduces a lot of strategies! However, I immediately discovered that I could discard all of my unit cards with seemingly no consequence. Even when I played as intended, I found that losing my unit would cause the action cards to overlap the last unit card (because the cards didn't move down to take the place of the lost unit). Other than these unfortunate bugs, I do see a lot of potential for this project, and I think the team did a great job :)
Yup, believe it or not, I literally never thought to right click my own units when testing haha! Please just ignore that :P
Thank you for the feedback though! I'm currently refining the game and ironing out all those bugs, so look forward to an improved build after the voting period is over!
The game is super fun, once you get the hang of it!! I wanted to win it, but every time the game just freezes!! :C
Yeah, there's definitely a bunch of issues and I didn't manage to put in a proper win/lose state in there either :(
I am working on refining it and ironing out all the bugs though! I'll have an updated version up after the voting period :)
The graphics are super cute and the game is very engaging. Much like others the font is kind of hard to read for me. But the music is also really nice to listen to :) Great game!
Thank you! That font is the first thing I changed in the new build :P
I’ll be uploading it once the voting period has ended.
Okay, can't wait!
I love the art style. The game was fun to look at and play.
But i think the visual effects ended up making the screenshots for you game seem bad. They dont up close when you're playing the game of cause. but yeah, thought i'd mention it.
I hate the font used. But that's the only thing i don't like.
Solid game. good art, so good job :D
I also made a game for the jam and i would be happy if you would play and rate it
Thank you so much! I agree about the font :P
I’ll check yours out!
I had a lot of fun playing this one! I love the music and visuals!
I really liked it! I think the clunkiness of the controls takes away from some of the fun, and the core mechanic doesn't kick fast enough, but I enjoyed my time playing it :D
I enjoyed the game! The font is pretty hard to read. It has solid gameplay. The cans/units all look awesome and the cards wow have a great feel to them.
Thank you so much! :)
Font is pretty hard to read on the cards!
And I wish enemies were more aggressive so the core mechanic could be seen faster.
Otherwise, pretty good game! I liked the shared moves mechanic.
Thank you! And yeah, it definitely needs a ton of polish :P