... he is staring into my soul as he slowly grows on the win screen...
Great amazing game you have here!
1. Hi there! What's your name? Want to introduce yourself?
Greetings. My name is Seik Sugaloth.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
I remember seeing one of these jams in the past, and I might have joined, but I didn't submit anything because I'm still new to this. I really want to get into game creation, and this looks like a great place to start.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
Favorite games? Err... Undertale? I really like some of the mechanics, and have my own interesting take on the combat system. Basically, I enjoy anything with a good story line and multiple endings.
4. Do you have experience with game development? What did you do/with what engine?
5. Tell us about something you're passionate about!
Potatoes. I literally have a plush potato sitting on my desk.
6. What are your goals for this game jam?
Actually finish a good game, and gain confidence in this area.
I really like how this game needs little to no explanation for you to know what is going on.
I just feel really bad for the guys who stood right behind my targets... they just kept getting shot.
Yea, I know... The plan was to have an opening cutscene, music and sounds all designed by me, and a closing cutscene. I did also expect the graphics to actually look good, but as I said in the game, I am a terrible artist. I was even trying to get animations for each and every Sprite, though I blame time restrictions on that issue. Not that the animations would be any good, but at least they would be there.
Still, it is a pretty good game for one that was built completely from scratch by a game designer who has really only ever made a recreation of Snake, right?
And what do you mean the visuals are mediocre and not terrible? I have seen pictures by 10 year olds that is way better than mine!
One last thing: what do you think would make the game more fun? That was one of the main things that I struggled with while designing this game. Perhaps giving each turret HP so the creatures have to destroy your towers to reach you? More enemy types with, say, different moving patterns? Should the enemy only come from one side?
Sorry if I'm taking too much if your time, and thank you for your feedback.
I'm having trouble setting a description on the different objects... I am following the "trapped" tutorial step by step, and I am sure that I am spelling everything correctly. I can also add any description that I want to the room just fine. The program seems to not be recognizing "skull description is It has an odd sheen to it" as a command. I have tried this on both the downloaded and online version.
Strange, it should be working. I will try to fix it, though I doubt it will come out for a while, there is not much of a game, and those blasted bullets always have the same y as the player... I forgot how finicky bullets are.
Thank you so much for playing my game!
I am sorry that it was unfinished, and I had no idea about some of the bugs that you encountered. For instance, to find the young wolf, you must head to the right, where there is no arrow, to find a secret cave. THEN you can talk to the dear and the bear again, and they will both comment on the young wolf. You should be able to give it to the elder wolf, who will share with you some secrets, and the game will end because I got tired of creating all of those rooms without being able to give them custom names.
In the future, the wolf will give you a fawn, which you give to the dear, who gives you something fluffy (I was planning on fur), which you give to the Eagle, who threatens the coyote, who gives you honey, which you give to the bear.