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(+2)

Day two:

I kind of got tired of the old sprites, so I made better ones in half the time. I spent the rest of the day working on generating random guys and starting the framework for each cell.

Basically, what I have now is a global script that holds references to each sprite for the bodies, eyes, hairstyles, and noses. There are also arrays for hair colors, first names, and last names. There are 50 of each name, so hopefully, there won't be many repeats.

I got all names from the Seventh Sanctum quick name generator. I am so happy that such resources exist.

So far, my game is simply a random crook generator. Here are some screenshots of their new looks:

Tomorrow, I'll finish up the rooms, and might start working on the hallways.