Cool game, love the glow effects and the lightsaber. The shooting also feels pretty good. I think I ran into a bug on the second floor where it would not let me progress for some reason.
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Space Gladiator (72 Hours)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #117 | 3.731 | 3.731 |
Visuals | #151 | 3.846 | 3.846 |
Sound | #215 | 3.346 | 3.346 |
WOWIE! | #284 | 3.231 | 3.231 |
Creativity | #350 | 3.308 | 3.308 |
Simplicity | #543 | 3.269 | 3.269 |
Topic | #662 | 2.500 | 2.500 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Yes, we made the music. Feel free to use it in your video :)
Credits
Jack Jefferies and Jack Eatock please :)
Comments
This was a really fun game! Gameplay-wise, I liked jumping around on the geometry of each area, and having to switch between weapons to kill different types of enemies. Plus, when are lightsabers ever not cool?
In my opinion, the game didn't really match the theme that well. Making mistakes, dying, and learning more about your enemies are part of nearly every game, as are tips written on a loading screen. I found that by experimenting with weapons I was able to progress normally without dying. The exception to this was when, after trying repeatedly to blow up the ball enemies, I got frustrated and decided to stand still and die in order to see what secrets the game was keeping from me. It felt like a cheap and unnecessary way to force the theme. I realized I was just not placing the explosives close enough, which was kind of annoying because it was hard to do.
My favorite moment in the game was the transition between the red and yellow levels. I actually thought this was where the theme was displayed best. I enjoyed jumping on the platforms parkour-style, but after falling down, being surprised I didn't die, and turning around, I had a real "aha!" moment that made me think of the theme of the jam.
I'm not sure what the intended sequence of the boss fight was, because I just shot it with the pistol a few times and I was suddenly shown the victory screen.
I would really appreciate some kind of indicator that tells me when I complete an area, or a counter showing how many enemies remain!
I loved the visual design of the game. All the enemies, weapons, and the environment looked great. I particularly liked the pumpkin bomb, and the different colored lighting distinguishing each area. I would like to see some indicator when the giant cubes take damage, and maybe some death animations. As it stands, enemies feel like they just disappear. Adding sound effects would help with this as well.
Usually when I play jam games I pay special attention to the music, but I was too busy having fun blasting enemies! I didn't notice any annoying loops or awkward volume levels, so good job!
I kind of nitpicked a lot, but that's because everything else in this game was solid! I think this game is only held back by trying to adhere to the jam's theme. It looks really cool, has fun weapons, and interesting enemies. With some added sounds, polish, and a few levels, it'd be a great game!
Thank you soo much. Wow, this is such a detailed review I really appreciate it. I don't think you were being nitpicky, all of the criticisms you made are very fair and ill make sure to take them forward into future jams! :) For the boss fight if I am honest I just ran out of time and made the pistol a one shot... Time management is something I definitely want to focus on a lot more in the next jam as I found my self rushing a lot of very important features and actually having to leave some out. Thanks again, this was incredibly useful!
I really liked the graphics, they fit together well. I wasn't sure where to go after beating everything in the second level.
Ayy, beat this one. Loved the movement, felt very fluid. The variety of weapons was nice, but like others have said, having to cleanup all the enemies felt quite tedious after a while since they don't pose much of a thread. Would love to play a full release fps from you in the future if this is what you can make in such a short timeframe!
I really liked the neon graphics and the lighting was very nice! The sound effects and overall polish was also to a high standard! The general feel of the game was good, controls wise! The variety of different weapons was also very good and provided for some different ways of gameplay!
The graphics, whilst lighting was very good, seemed mismatched in quite a few places like there were some voxel graphics here and some smooth and sloped there, which felt a bit out of place. The enemies didn't feel like they posed a lot of threat (the smaller ones mainly) meaning it felt like a chore at the ned of each area to have to go around and clean them up.
Other than that, overall I really enjoyed playing and the lighting was definitely on point!
We've played this on the stream yesterday so this post is just to reiterate that this game is absolute WOWIE
This was fun!
I like the idea of giving a tip to the player on how to beat the enemy that killed them. However, it would have worked better if the enemies in the first room could actually hurt me. That would have introduced the concept.
I thought the neon graphics were really cool, and I enjoyed the Doom reference. Whackodemon :D
Nice this game feels amazing, but somhow after the 2nd Level the door did not open
I wish I had more time to play.
very polished
and I see I'm not the only one using Jonas' face in my game
Pretty fun game! I'm a sucker for faster-paced shooters and this had some great-feeling controls. The sword felt a little sluggish and I wish there was more reaction to the enemies being hit -- I'd spend several seconds sinking bullets into dudes without really knowing if I was doing damage or not, especially in the earlier levels. Nice work!
Nice looking, fast paste shooters are a trend today and your good at making it
Super fun game! I love the feel of the dash, and the laser sword was definitely my favorite weapon to use. Turning did feel a bit slow for me, but that is really the only "complaint" I have on this game. Tremendous job!
I loved the combination of the parkour-based movement and the FPS mechanics, although it would've been nice if they interacted more often, instead of just having an FPS section, then a parkour section, etc. The gameplay was still very fun though, and I'm glad that you got told which weapons worked best after you died - it saved me a lot of trial and error. Some minor quality of life features and general fixes would've been nice though - the mouse sensitivity was very low, there wasn't much feedback after hitting an enemy, and there wasn't any way to exit apart from alt+f4 - they're all minor things, but it would've been nice to have them in. It was a nice little game though, and the easter eggs about the map were a nice touch too, so good job!
Wow this is Awesome! Lots of fun, I played it over and over! I didn't have any music though :(
A couple thoughts - The controls feel fantastic, love the dash! I wish the sword was much more responsive. It would be nice to have an indication of when you've completed the level and show where the exit is, perhaps with a new weapon pickup as the reward for beating a level (was as a bit strange having all the weapons from the beginning even though they only damage specific enemy types that aren't introduced until later). Also the grenade explosion melted my eyeballs out of my skull, hahaha.
All-around fun game, great work!!
Thank you soo much, that really means a lot that you kept playing. I totally agree with the weapons idea. That was actually the plan but I kinda ran out of time aha... Also you had no music?? that is very strange did the rest of the audio work?? Sorry the music didn't work that is very strange. The music is used in the trailer if you want to check it out :) :
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