really great movement, though there wasn't much of a reason to use it.
also the saber swing felt loose and it wasn't clear when it would deal damage, which made fighting the big cubes frustrating.
Criteria | Rank | Score* | Raw Score |
Fun | #117 | 3.731 | 3.731 |
Visuals | #151 | 3.846 | 3.846 |
Sound | #215 | 3.346 | 3.346 |
WOWIE! | #284 | 3.231 | 3.231 |
Creativity | #350 | 3.308 | 3.308 |
Simplicity | #543 | 3.269 | 3.269 |
Topic | #662 | 2.500 | 2.500 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Yes, we made the music. Feel free to use it in your video :)
Credits
Jack Jefferies and Jack Eatock please :)
Thanks for playing and the feedback, I definitely agree on the sabre hit not being clear enough. I want to make the collider larger and make the successfully hits more flashy. :) And yes, I know it is frustrating aha! I wanted to have more complicated levels that took advantage of the movement, but I simply misjudged my time management. :)
Cool idea, and the dash feels really satisfying. I think there are way too many enemies though, it just feels tedious once you kill one or two. Great game overall!
Like the artwork. The giant boulder enemy was interesting mix up. Congrats on finishing for the jam :)
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