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This was a really fun game! Gameplay-wise, I liked jumping around on the geometry of each area, and having to switch between weapons to kill different types of enemies. Plus, when are lightsabers ever not cool?

In my opinion, the game didn't really match the theme that well. Making mistakes, dying, and learning more about your enemies are part of nearly every game, as are tips written on a loading screen. I found that by experimenting with weapons I was able to progress normally without dying. The exception to this was when, after trying repeatedly to blow up the ball enemies, I got frustrated and decided to stand still and die in order to see what secrets the game was keeping from me. It felt like a cheap and unnecessary way to force the theme. I realized I was just not placing the explosives close enough, which was kind of annoying because it was hard to do.

My favorite moment in the game was the transition between the red and yellow levels. I actually thought this was where the theme was displayed best. I enjoyed jumping on the platforms parkour-style, but after falling down, being surprised I didn't die, and turning around, I had a real "aha!" moment that made me think of the theme of the jam.

I'm not sure what the intended sequence of the boss fight was, because I just shot it with the pistol a few times and I was suddenly shown the victory screen.

I would really appreciate some kind of indicator that tells me when I complete an area, or a counter showing how many enemies remain!

I loved the visual design of the game. All the enemies, weapons, and the environment looked great. I particularly liked the pumpkin bomb, and the different colored lighting distinguishing each area. I would like to see some indicator when the giant cubes take damage, and maybe some death animations. As it stands, enemies feel like they just disappear. Adding sound effects would help with this as well.

Usually when I play jam games I pay special attention to the music, but I was too busy having fun blasting enemies! I didn't notice any annoying loops or awkward volume levels, so good job!

I kind of nitpicked a lot, but that's because everything else in this game was solid! I think this game is only held back by trying to adhere to the jam's theme. It looks really cool, has fun weapons, and interesting enemies. With some added sounds, polish, and a few levels, it'd be a great game!

(1 edit)

Thank you soo much. Wow, this is such a detailed review I really appreciate it. I don't think you were being nitpicky, all of the criticisms you made are very fair and ill make sure to take them forward into future jams! :) For the boss fight if I am honest I just ran out of time and made the pistol a one shot... Time management is something I definitely want to focus on a lot more in the next jam as I found my self rushing a lot of very important features and actually having to leave some out.  Thanks again, this was incredibly useful!