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Thank you! I wasted a stupid amount of time on the A.I. and custom grid-based pathfinding :(

Such a dumb idea to make a game of this scope in just one week-end, I don't know what I was thinking, haha! I am currently in the process of refining the game – adding levels, fixing bugs, improved mechanics, and an actual game loop (win & lose states). I'll post the updated build once the voting period is over! :)