This game was definitely super fun! it has plenty of interesting mechanics in place and with some good polish, it would definitely be a must-play VR game. I'm sorry for not playing it and rating it earlier but I want to congratulate you on accomplishing so much in such a short period of time... that's crazy! I unfortunately did have a small issue (on my side) with my HTC Vive inputs not having a 'primary button' and so I was unable to switch off the commando which sucked. I'm honestly not sure how you would go about fixing it... maybe using the Touchpad Clicked or Analog Pressed? I did notice you had snap rotate so maybe the left controller can swap? any who, awesome game and I'm excited to see your future games. good luck!
Play game
Starship Minis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #6 | 3.588 | 3.588 |
Creativity/Originality | #10 | 4.118 | 4.118 |
Overall | #11 | 3.706 | 3.706 |
Use of Theme | #28 | 3.412 | 3.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great concept! Love the take on a traditional turn based combat and really uses the theme well
Very interesting turn based system, a tutorial would have helped for the controls. I really like the big orange crab, when he is facing you, you realize that he is BIG. I like the strange-purple-alien planet vibe the game has ! Nice work !
Ah, took a while to review and vote for the game.
One sentence...it nice and DON'T CHANGE THE weird Pink purple color. The strange aesthetic is giving a Nice RETOR feel to the whole game. DON'T change this vibe in future iterations
Very impressive amount of game play for such a short jam. I was surprised to see a tactical game in VR. Awesome implementation. Reminded me a lot of Valkyria Chronicles.
Very cool to zoom into a table top game like this and take the role of each piece, nice idea!
It really surpised me how deep and well thought out the combat felt in this game; with expansion and polish I wouldn't flinch seeing this type of game selling well.
It's incredibly fun to navigate, control the different soldiers and use the weapons within the game.
Players could certainly do with a bit more guidance; like health bars (both player and enemies) and a little tutorial (I had no idea I had melee weapons!). It also felt like the player was a little OP with how much they could move and shoot compared to the enemies. In the end I never got attacked!
But this is an incredibly enjoyable experience, certainly one of the deepest set of systems I've seen in the jam!
Awesome and interesting turn-based combat system! Fun experience and cool weapons.
I want a full version of this! Loved pretty much everything, just some polish left and you can ship it to be sold!
The game idea is honestly amazing, reminds me of hitman go but in VR. having the effect that shows under the units when grabbing them was spot on and made grabbing feel awesome. I think you should add more depth to the world in future updates. but overall I loved it!
Creative take on the theme! A tabletop-like game is perfect for it. I do think it needs a lot more polish, but I guess I cant be too judgmental in that area given that we only had a weekend. I can tell you worked hard!
Love the fact that not only is this a turn based xcom type of game (which is unique enough in the jam), I really like its tabletop aesthetic! Had a blast playing it and would definitely sink hours into this with more content :) Amazing work
Thank you for your feedback, everyone! <3 <3 <3
Here’s some info about the game and how to play: https://youtu.be/xkoj9wAsmoM
Yeah, I would have loved to get some nice hit effects in and maybe some health bars or something on enemies. But there wasn't quite enough time. I was basically coding nonstop the last two days. It was crazy and crazy fun. I'd definitely like to improve on the experience. We actually had to cut out a lot of content. Still I think the core idea shows through. I was definitely thinking that having some info about what you can do in the game would help but didn't have enough time to cram it in. We were literally making and testing builds right up to the end.
Leave a comment
Log in with itch.io to leave a comment.