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BinChickenStudios

19
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A member registered Jun 19, 2019 · View creator page →

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This game was definitely super fun! it has plenty of interesting mechanics in place and with some good polish, it would definitely be a must-play VR game. I'm sorry for not playing it and rating it earlier but I want to congratulate you on accomplishing so much in such a short period of time... that's crazy! I unfortunately did have a small issue (on my side) with my HTC Vive inputs not having a 'primary button' and so I was unable to switch off the commando which sucked. I'm honestly not sure how you would go about fixing it... maybe using the Touchpad Clicked or Analog Pressed? I did notice you had snap rotate so maybe the left controller can swap? any who, awesome game and I'm excited to see your future games. good luck! 

understandable, I know there was some annoying kinks with the buttons (so no, it wasn't you being dumb :3 ) … I actually redid the buttons to work correctly (on the latest patch)… the issue came from the fact that the souls had multiple colliders and the button script was super rushed and basically only worked one way (hence why the ending didn't have buttons resetting). In terms of the un-pressed button towards the end, I'm unsure whether its a bug or part of the puzzle … I know that 2 of the platforms actually disable a platform while enabling another... I cant really explain it numerically but the puzzle always leads to the final button being the first active platform... in other words, the middle platform closest to the previous section is the final button that needs pressing. all in all, I'm glad  you enjoyed the aesthetic and I will definitely be making a more clearer teaching flow through a more structured but entertaining tutorial. If you are interested in trying the game again, feel free to check out the updated version (currently 1.4d) or keep a look out for the 2.0 which I am slowly but surely working on :) 

thanks for the comment, again, I'm glad you enjoyed the art style and I'm definitely taking note for the next game jam :) 

thanks, I appreciate the time you took to play it and also for the feedback! 

unfortunately for now yes, I plan to make an updated version later that works with all types of VR kits and also PC. keep a look out :) 

haha maybe ;)

I certainly intend to and have already made and uploaded a patched version with some nice improvements. I hope to have you try out the game again when I complete the overhaul :) 

it might be because Open VR isn't supported without using the preview packages (for the newest versions of unity) ... valem made a video on how to set it up :)  he explains how to set it up around the 2 minute mark... I think I linked the video to start at 1:50... again thank you for your time and effort and look forward to trying out your game :D

so, unfortunately I wasn't able to play the game. I tried multiple methods but it doesn't look like it has HTC Vive support :( by the screenshots alone, it looks like a super fun and challenging game. if you know a way or make a build that supports HTC Vive, let me know! I'd love to play it :) 

I'm super glad you enjoyed it :D thanks for playing!

honestly super appreciate your comment. in terms of the small world theme, i was kinda thinking of making multiple characters and so the aim was to experience life from different souls ...the same world but different souls see and experience it differently. it kinda fell apart theme wise by the second day because i realised i wouldn't be able to finish the game and i prioritized making a game that worked over the theme.

for sure :) currently, the game has the door and the tv that turn on.  you have to click on them when prompted to make sure they are off otherwise you die. i will eventually work on improvements to make the game more fun and grounded story wise

thank you for the feedback! I'm glad you enjoyed the game! definitely something I'm keen on fixing it up and updating. I might even be making a html and mobile port with a couple touch ups and fixing the issue your talking about.

awesome simple game but screw that stupid boss battle -_- killed it and its fall killed me so I had to do it all over again.

i completed the entire game and it was pretty fun... i had no idea you could grab multiple bottles until I accidently grabbed 2 during the 6th level (the wall jump is lowkey annoying since it doesn't work on the edge... i tried jumping from yellow to red but its impossible). all in all, a genuinely great game that's fun to play and honestly was worth playing the entirety of it. the sound was ok, i like the beat but of course its repetitive (very fair since its a jam)

Definitely a fun and well built game with plenty of stuff to do :D
The platforming and progression is excellent, the gameplay is entertaining. No complaints at all. I'd say the only thing that would make this feel a little more smoother is cayote time / jump buffering.  There wasn't any sound effects but the trail renderer and simplistic art style fits the game nicely :)

the windows version doesn't currently work... sorry i couldn't try your game :(

Awesome :D Props to you for making something so quick