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A jam submission

Oculus Bridge control simulatorView game page

Submitted by Kim Kupiainen (@K1mpp4) — 5 hours, 42 seconds before the deadline
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Oculus Bridge control simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity/Originality#293.2503.250
Fun#392.6252.625
Overall#522.7502.750
Use of Theme#662.3752.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

how is this top 70?!

Developer

I have no idea :D maybe due to the lack of VR games? 

Submitted(+1)

Unique gameplay mechanics, gorgeous environment, and cool models! This was a very cute game <3

If you find some time this weekend, please check out our game “Starship Minis” and leave a comment to let us know what you think! https://itch.io/jam/vr-jam-2021/rate/1145490

Thanks and congrats on completing the jam!!

Submitted(+1)

Very serene environment!

Submitted(+1)

Great work! Really nice and unique idea to use the headset rotation as input.

Jam Host(+1)

Interesting idea! It's very rare to see headset tracking used as an actual mechanic. However, I did need to raise my head far enough to where I could no longer see the bridge. So, took a bit to figure out that it was working properly.

Developer

Thanks for the feedback and I am glad you played my game <3

I'm sorry the tracking from the Oculus didn't work perfectly, I tried to make it as easy as possible. However I think there's a possibility that I didn't understand how to set up the tracking in the best possible way. Maybe next time I will put a tracker spot on where to watch to start the game and then start the logic for the headset tracking from there. 

Anyway, a great experience for me as this is my first VR game I've developed, hopefully it was somewhat fun for you too :) 

Submitted(+1)

Beautiful game! Found myself trying to fling cars off the bridge as dramatically as possible 😂

Developer(+1)

Thanks! Yeah I guess my Fiancée also had the most fun yeeting cars off the bridge. If only I knew how to handle pathfinding and physics simultaneously in a proper manner! :D

Submitted(+2)

Very cool idea and I don't think I've played a game with a mechanic of lifting your head up to affect the bridges so that was really cool. I also liked flipping the cars off the bridge for fun, until I realized that was causing my score to go negative. After about a minute though, there was no timer or goal other than getting a high score. The cars also seemed to clip through each other a lot and sometimes the boat wouldn't even aim for the gap in the bridges and just run into the side of the bridge and crash. Wish it had some SFX too, that would make this game really stand out! Cute cars and boats, but no sound! If we all had an extra 24hrs! ;)

Developer(+1)

Thanks for the feedback! Yeah I definitely left the sound side lacking. This was mostly due to me learning how to do basic programming, and as the spawners and pathfinding was causing me trouble enough by themselves, I didn't think I'd have the time to add lists of voices to the gameobjects even if it would heavily serve the game feel.

Basic jam experience as far as I'm concerned :D This means the audio is missing/majorly lacking even if the visuals are cool. Maybe next time I'll focus heavily on the audio side and less on the visuals, and after I have the tools to do both fast, will iterate accordingly.

Again, thanks for the feedback <3

Developer

HOW TO PLAY

  • Use your headset to lift up bridges by raising your head
  • Let cars pass by the bridge to walmart and back from there
  • Make sure that boats get through too
  • Aim for high score