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(+2)

Very cool idea and I don't think I've played a game with a mechanic of lifting your head up to affect the bridges so that was really cool. I also liked flipping the cars off the bridge for fun, until I realized that was causing my score to go negative. After about a minute though, there was no timer or goal other than getting a high score. The cars also seemed to clip through each other a lot and sometimes the boat wouldn't even aim for the gap in the bridges and just run into the side of the bridge and crash. Wish it had some SFX too, that would make this game really stand out! Cute cars and boats, but no sound! If we all had an extra 24hrs! ;)

(+1)

Thanks for the feedback! Yeah I definitely left the sound side lacking. This was mostly due to me learning how to do basic programming, and as the spawners and pathfinding was causing me trouble enough by themselves, I didn't think I'd have the time to add lists of voices to the gameobjects even if it would heavily serve the game feel.

Basic jam experience as far as I'm concerned :D This means the audio is missing/majorly lacking even if the visuals are cool. Maybe next time I'll focus heavily on the audio side and less on the visuals, and after I have the tools to do both fast, will iterate accordingly.

Again, thanks for the feedback <3