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Interesting idea! It's very rare to see headset tracking used as an actual mechanic. However, I did need to raise my head far enough to where I could no longer see the bridge. So, took a bit to figure out that it was working properly.

Thanks for the feedback and I am glad you played my game <3

I'm sorry the tracking from the Oculus didn't work perfectly, I tried to make it as easy as possible. However I think there's a possibility that I didn't understand how to set up the tracking in the best possible way. Maybe next time I will put a tracker spot on where to watch to start the game and then start the logic for the headset tracking from there. 

Anyway, a great experience for me as this is my first VR game I've developed, hopefully it was somewhat fun for you too :)