Really cool game, I love the use of the restriction. Although I feel like the humans should be smart enough to not walk off of edges.
Play game
The Devil Wears Trident's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.115 | 4.115 |
Technical Implementation | #1 | 4.154 | 4.154 |
Theme/Limitation | #2 | 4.269 | 4.269 |
Fun/Design | #7 | 4.135 | 4.135 |
Graphics/Animation | #8 | 4.231 | 4.231 |
Music/Sound | #14 | 3.788 | 3.788 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The multi-use device in this game is the devil's trident. The player is in control of the devil and needs to chase and catch all the humans that run around in hell and throw them into lava pits. To do so the trident can be use in several ways: it can be used to poke humans to make them jump, it can be used to ram it into the ground to block humans from falling off of cliffs, and it can be used to build a bouncy platform to catapult humans throught the air.
Team Size
Completeness
What tools did your team use to construct the game?
Godot, Asesprite, Cubase, Affinity, Clip Studio Paint
Which art and audio did you / your team NOT create?
Most of the assets are bought or were free like the base lava tileset/backgrounds, the devil, the ice door sprites, tutorial input sprites, and the font in the credits screen.
All other visuals are modifications of these base assets, like the humans and some custom animations.
Which art & audio did you / your team create BEFORE the jam started?
None
Comments
Thanks for playing! I'm working on version 1.1. right now and there will be a feature called "smart humans" that stops the humans from jumping down ledges. It's optional but I like when player can tweak games to their likings. In a proper full game I think stuff like this could be pretty nice a a type of human from a certain circle in hell, maybe sloth. They are so lazy they refuse to jump down into the lava so you have to poke them even more :D
I honestly agree with basically what everyone else is saying. Very well executed all over the board. Sound Both the theme and restriction and art all very good! Although the difficulty did rise pretty quickly. Great over all
Very cool concept and very well execution! I liked this game a lot! Well done!
I love the ideas in this, especially the lemmings vibe. Unfortunately by the 4th level it already felt extremely difficult and tedious to beat. I think it might help if the humans moved slower and also if you could recall specific tridents instead of all of them at once. Some jump buffering would also improve the feel of the platforming. The visual aesthetic is great though and I liked the sound effects. Nice work!
Thanks for playing and the feedback! :)
Yes, level 4 is a bit on the hard side, because when they fall down you have to bring them up again the whole level again. I wanted to add a puzzle that also requires some timing but recovering from failing in this case is not very good. I'm already working on version 1.1 to address many of these issues. I have to see if I can do something about the jump buffering though, but I will add it to my to do list!
Very fun! I love the art and animations. The levels were smart, but challenging. Love this interpretation of the theme. Great job!
Beautiful art, all cohesive, great feeling game. Loved the little tutorial section at the beginning. The puzzles actually got quite challenging near the end! I did run into a bug I think where the lemming dudes would sometimes slip by my blocks, but maybe they were doing something, I'm not sure, it only ever happened when I wasn't looking at them. Great game!
Thanks a lot! :) Did you have trouble solving the puzzle at the end at all or was it just not so easy to find the solution? The humans should of course not be able to move through the blocks but it's physics bases, so how know if somehow they can squeeze through under certain conditions. I will keep an eye on the issue and see if I can reproduce it.
This idea was really well executed, the sound effects were very satisfying, the music great, the humor and art were awesome. I honestly think with maybe another pass at the control scheme (maybe adding controller support), maybe adding an overarching story, and nailing the level design this could be a full release.
Thanks for playing! :) I'm glad everything worked so well together in the end.
Right now I'm working on a post game jam update that will fix and improve some issues and will also bring back the controller support and probably custom keys so everyone can set up the controls they way they like.
Actually I thinking about maybe turning this into a full release. We'll see. When I can come up with enough stuff that the player can do, why not :D
This is fantastic. The game is gorgeous, the music and sound effects are great, and the concept is really unique and fit the theme perfectly.
The only issue I had was with the 4th level, the timing on the jumps and pokes felt a bit too tight. Your team did a really great job. If you ever expand this into a bigger game, I would love to play it.
Thanks for playing and enjoying the game!
Yes, the jumps in level 4 can be tough. I found it rather easy but of course of you design the puzzle and the character you know exactly how it works. I plan on releasing an update after the jam is over that addresses these issues and makes the game more enjoyable for everyone, I hope :)
Pretty fun and challenging game, which truly followed the theme to its core. The lack of controller support had me pulling my hairs out haha.
Will be playing this one again soon!
Watch the vod here:
No worries, I think I will increase the amount of tridents to make finding a solution easier. When a puzzle needs three tridents the player will have 4, maybe 5, it's not decided yet. The bug to basically get an infinite amount of tridents is already gone though and will no be part of version 1.1 anymore.
Had a lot of fun with this one! Chasing around humans with my trident was a blast. I also got stuck on the 4th level, but other than that felt very well polished! Great work!
Neat game, well done. Good use of focus and theme. The only criticism I can tell, is that sometimes when you got the solution, but let human goes, it's a can be a bit tedious to repeat all. Tutorial is just what it needs. Controls are good.
Overall, Great job !
Thank you! I'm glad you liked it even though it can be tedious some times :)
Designing the puzzles in a way that they are not annoying was the hardest part. Harder than I expected to be honest. That's why in Level 4 instead of 5 humans you only have to bring two to the lava pit which, if you do it right, can be done at the same time.
This was the best one I've played so far. Reminded me o Lemmings
Art, sound, and idea.
I just wish it was a little easier, maybe I didn't get how to really use the tridents
Wow, that blew my mind! What an awesome game! I couldnt beat the 3rd level, maybe I missed an obvious solution.
The controls are a bit on the confusing side though, but since there is virtually no harm done (other than to the poor souls of the damned) it wasnt that big of a deal.
Thank you! :) If you still can't beat it maybe check out this video someone recorded earlier:
You're not the first who has problems with the controls. I found it super hard to find a fitting control scheme for keyboard only. When I played platformers on PC Commander Keen was still a thing. I guess times change and cursor keys and Space and CTRL are not really used anymore :D When the whole jam is over I will upload a version with updated controls so hopefully everyone can enjoy the game.Best game I've played in this jam so far, good music, good gameplay, perfect implimentation of theme and mutli-use. Only complaint is my fingers got confused often trying to put my plans into motion, other than that A*.
This is awesome. I didn't even mind when I messed up and had to go poke them some more. How you managed to nail both cute and evil is genius. KUDOS
Very fun game!
And a challenging one )) Got me Lemmings flashbacks))
Liked trident throw mechanics, overall feel of the game and most of all that devil not dying in lava)))))
Looks and sounds really good. The theme is wicked and humorous. I laughed hard the first time I fell in the lava and it didn't hurt me.
The jam focus is implemented well. There are lots of things to do with the trident.
My main issue was that I had a lot of trouble herding those annoying humans. Just like real life...
Leave a comment
Log in with itch.io to leave a comment.