The art is so cool that bob ross would like it. The sound design is good as well, but I found the gameplay loop to be frustrating. This is not because of the way you did things or implementation, but because of the main idea. Usually I don't like getting slower or being chased, without being able to do anything about it. But this is just because I am like this, the game could be fun though.
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Crypt of Greed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #19 | 4.306 | 4.306 |
Theme/Limitation | #26 | 4.139 | 4.139 |
Overall | #27 | 3.894 | 3.894 |
Technical Implementation | #53 | 3.694 | 3.694 |
Fun/Design | #55 | 3.806 | 3.806 |
Music/Sound | #70 | 3.528 | 3.528 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You go out and explore an underground room to collect a key and coins in every level, and then have to return them to an altar, and ultimately return to where you started to go to the next level.
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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