cool look and idea the controls are a bit squishy
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StrikeTwice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #80 | 3.067 | 3.067 |
Innovation | #142 | 2.400 | 2.400 |
Overall | #150 | 2.511 | 2.511 |
Relevance To Theme | #235 | 2.067 | 2.067 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
i think there is a problem with colliders while animating the character. when i'm falling near the wall and then rotating my self to wall, it teleports me other side of the wall. nice work:)
Idk if it's mouse that has a problem but I found the attack very laggy. Appart from that, I love the relevance to the theme, and the controls are really fun. Cool game !^^
Fun game! Really like how the game is designed to be played twice! But I think the text “run” is not clear enough. It took me twice to think about running back. Anyway, good job!
The gameplay is solid and the mechanic are fun, but in need of a little polish. The only real down side is that I couldn't see the connection to the theme. The guards seem to take 1-3 slices to kill rather than only two.
Super fun, love the art and animations. Also, splitting bullets is super satisfying :D
The music is fun but i dont think the theme was that well implemented. I got a little confused at the end what I was supposed to do, but the mechanics felt pretty good.
I loved the music! I kept the game on in the background while I read my emails lol
The platforming mechanics felt really nice, and the audio and visuals are fun! I like that you have a built in leeway for the sword to cut the bullets (though it might be a little much since I noticed it immediately).
Going back through the level felt nice because the wall jump felt really smooth, but without enemies to fight while doing so, it was lackluster. My suggestion would be to build your levels to focus on the platforming/mobility more. In this demo you don't need the wall jump until the end, but it would be cool to climb up a wall, jump in the air, and slash an enemy in the back or something. Those kinds of moments are always real cool :)
The game play feels nice, but it bothers me that not every pixel is the same size.
The game is a little buggy and I don't really think that the theme was implemented that well. Other than that it's an alright game, although it is quite short.
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