2 Years later and this is the jam game I remembered and came back to. This was a great experience, a beautiful game and a magnificent piece of art.
Piginatuxedo
Creator of
Recent community posts
Firstly, thank you for playing my game! It's nice to see my jam game still getting played months after its creation!
Thank you for your bug reports and suggestions, the lighting definitely needs work, and I learned a lot about collisions and clipping making this game as it was my first time working in 3D. I like the idea of adding enemy farmers to make the game more interesting! I plan to revamp all my jam games this summer so I will definitely take your observations into account.
Have a great day!
Thanks for the feedback! The main struggle of this jam was definitely my discovery of how Unity Colliders and the mouse pointer aren't friends and there was a ton of spaghetti code to get the clicking and dragging and previewing of text, but I'm happy that I was able to get the mechanic working at all!
The controls seemed to accelerate too fast. I recommend making the amount of force applied go down once the player gets faster. Something like this:
if(player.getComponent<Rigidbody>.velocity.magnitude > [Threshold] && moveButton){
addForce(Force * 0.2);
}else{
addForce(Force);
}
This way, you still get going quickly but you don't get too fast where it's uncontrollable.