I would strongly suggest not to go with a physics based approach to grabbing with a game like this - sometimes grabbing an animal felt more like one of those rigged claw machines than a spaceship designed to kidnap. As others have said before, this also needs sounds and some more interesting surroundings, but a cool idea nonetheless.
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Extraterrestrial Terrarium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #157 | 3.333 | 3.333 |
Technical Implementation | #163 | 3.000 | 3.000 |
Graphics/Animation | #209 | 2.933 | 2.933 |
Fun/Design | #223 | 2.933 | 2.933 |
Overall | #238 | 2.707 | 2.707 |
Music/Sound | #401 | 1.333 | 1.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
In ET, you collect specimens (Collectables) to bring them back to your mothership (There and Back)
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Art/Animation
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
If your game includes any of the optional challenges, select them below:
In a Song
The game is as long as a single backing music track
If you did any of the optional challenges, explain how they were used:
The entire game is played with John Cage's 4'33" in the background.
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