One of my top games yet. The music, art, sound, concept, story were all so fun I played through it three times once just to get that secret ending and once more just for fun. Amazing job. The only thing I wish is that I could do something like upgrade my health or something just use up my extra bits and as a reason to play longer.
annalog2718
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This was a very fun idea. I love the idea of collecting rooms and then laying them out like cards or something. The only complaint I can think of is that I wish you could put rooms back into your hand instead of just pushing them off to the side. Over all very fun concept and I would love to play more of this.
This game was amazing. The simple squash and stretch animations were solid, the game play was simple yet still fun and very polished, the only bug I ran into was a powerup spawned during frozen time and so was still able to move, my only complaint that I can find about this game was that when you hit a planet the whole background would wobble and while it looked cool it was also disorienting and made my headache flair up. Over all 10/10 one of the best and most polished games I've played this jam.
I'm glad you liked it. Enemies, traps, more items, and level variations were planned but in the end had to be cut due to time. I don't really have any excuse for the infinite gold that was just me focusing too hard on learning how to properly set up a unity UI and totally spaced on that one if statement.
Fun but way too easy. The theme and mechanics and visuals are great I just wish there was more to do and that maybe the difficulty would scale each day. This could be things like some kind of enemy that you could still kill for food but would charge you down instead of running away, more uses for the resources like maybe making upgrades (bag to carry two items or a torch to make the day last a little longer), or even resources appearing less often in areas you cleared out the day before making you go further and in different directions.
That was really fun and surprisingly difficult. The only negative I could find it that sticking to the gems was a bit of an issue when in situations where to collect the gem I had to attach to the wall behind it. I would either make it so the player can't attach to the gem and the tongue passed right thought it. Alternatively the gem would be collected when attached to and fully reeled in.
I'm glad to hear that you enjoyed it! A battle with rng where you have to balance getting treasure vs getting out quickly was what I was trying to shoot for so im glad it worked out. I guess for next time I need to spend more time trying to break my game because I was in such a rush I totally forgot to even add a check to make sure the player has enough gold to buy the item. This was actually my first attemp at making a game with UI in unity so I know there's a lot more there that I need to learn there but it was very interesting as a learning experience even if I didnt have time to get things scaling properly. Thank you for taking the time to leave a comment!