Wow, such a cool idea! It's like if the dungeon builder from Link's Awakening actually required you to put some thought into your room placement. Way to one-up Nintendo! I was really surprised by the complexity of the puzzles with such an easy concept to grasp. I hit a game breaking bug I think, but overall great job!
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Get a Room's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical Implementation | #29 | 3.875 | 3.875 |
| Fun/Design | #45 | 3.875 | 3.875 |
| Graphics/Animation | #57 | 3.875 | 3.875 |
| Overall | #146 | 3.250 | 3.250 |
| Theme/Limitation | #153 | 3.375 | 3.375 |
| Music/Sound | #410 | 1.250 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The player collects rooms that allows him to progress. He must go back to previous rooms or reuse collected rooms in order to create new paths.
What was your team size?
Solo
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely


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