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alexkarate

29
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3
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A member registered Aug 12, 2018 · View creator page →

Creator of

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The game is pretty good, but it is extremely laggy late game, it runs at 4 fps for me.

This is a decent game, I think that the pauses in between the waves are a bit too long and the shapes themselves are a bit too fast.

A very fun game, although the camera goes up just enough that you cannot see where you are jumping with rob. Other than that, a great game and great theme integration.

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This is a very fun game! The way that you kill enemies is very cool, I think that this was a fantastic idea. Only I think that it would be more fun if the snake wasn't so bouncy and instead was accelerating gradually towards the mouse. It could be a very small acceleration so it won't change the feeling of controlling the snake too much, but I think it would have made for a better game overall. Still, a great game!

I think that this game has the potential to be pretty good, but not right now. It really shows that the game wasn't properly tested before it was released. A little more time spent on making the game nicer to play (as well as fixing the numerous bugs) would have gone a long way. 

But this is still a pretty impressive result for a first game, so keep trying and you'll make something great one day!

Thanks for the comment! The characters aren't 3d, they are sprites. The artstyle is different, but I didn't have the time (or skill) to make my own player and enemy sprites and animations.

I clipped through the wall once and wall-jumping didn't seem to work properly, I can just get stuck to a wall and ascend. Also, I couldn't swing my sword when I was on a ground multiple times.

Oh, didn't know that the numbers carried on. Then that's okay, though maybe put a textbox or something telling that to the player. Anyways, this is a very nice game.

Not a bad game, managed to cure every single cell. It is very short though, after you've played for a minute you've seen everything. I also don't think that the game is very relevant to the theme, but overall not too bad.

The game is a little buggy and I don't really think that the theme was implemented that well. Other than that it's an alright game, although it is quite short.

It's a little annoying that there are impossible combinations (eg. 8+8+6=15), because that means you have to start the level over

Thanks for the comment! I'm glad you enjoyed my game.

The tutorial was supposed to be spread out a little bit, so you play the first level and familiarize yourself with the controls, and only then introduce the abilities, but there wasn't enough time to finish two tutorials, so there's only one that teaches everything.

A very nice game two play. The platforming is nice, the puzzles are puzzling and the last level's number is great.

My only complaint is that the game doesn't lock your movement fast enough when you switch from the puzzle to the platforming, so sometimes when you are in the air and pressing right to move your character, instead the puzzle goes to the right and you have to restart. Other than that (and a couple of bugs), the game's great.

Also there is a typo in the last level, but shhh.

A very nice game! Nothing revolutionary, but your first game doesn't need to be. I really liked the fact that there is actually a boss and an ending.

As for criticism: I would have liked it if the controls were a little snappier, the ships had a hard time actually dodging stuff. Also a menu with the controls could be nice, as I downloaded the game straight off the rate screen.

P.S. Playing a 2 player game alone is a little difficult :)

Idk man, I don't find running around an empty field that enjoyable. But the music and arwork are nice, good job.

I'm sorry, but the sound when you start a new level/die hurts my ears. Otherwise, a decent game

Being able to work solely on programming (even if I had to do some 3d modeling (poorly) at the end) really speeds up scripting time.

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Yup, the game works fine now! This game reminds me of Plants vs Zombies. I think the game's good, but I do have a couple of suggestions:

Maybe add different ways to control the camera's movement? I think that being able to play this game entirely with the mouse could be good. So the scroll-wheel could be used to move the camera, or arrows at the right side of the screen or something like that.

I think that the pusher is a little overpowered for it's price. Maybe it could take a battery for every use instead of when it was built? Also the pusher could display the remaining uses in some way, like with a separate blue or red bar.

Lastly, I think that the rotating tower should target enemies that are the closest to them and not the base.

I also found a couple of bugs. The most glaring one is that the rotating tower doesn't aim at the center of the enemy, but at the bottom left corner. Also, if you demolish the tower and rebuild it, it stops aiming for some time. The red enemies don't spawn in any level past the one they were introduced in. Finally, in the settings menu the resolution selection moves way too slowly with the scroll wheel. Multiplying it's speed by 5 or so will make it much nicer.

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The latest version of firefox, I guess.

edit: The game works in chrome.
I would suggest normalizing the player's speed when moving diagonally (so that he moves the same amount up or down as he does up-left or down-right etc)

The game doesn't load for me :c
I'm playing on Win 10 on a 4:3 monitor

The game does not work in 4:3. I cannot see the leftmost and the rightmost lanes and cannot get metal. And because the game is only in full screen I cannot do anything.

Thank you!

Yeah, the splitting ammo rapid fire is a bug, I'll fix it in a bit.

Also, thank you very much for the suggestions, I'll try to implement them!

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Game Title/URL: Gun Smith

Pitch/Information: A first person shooter where you can customize your own gun with different modifications (for example, iron sights or a lucky charm). There are 9 levels in total with multiple "boss battles" and different modification values (basic, uncommon and legendary). The modifications that enemies drop are random, but you cannot get a legendary modification from earlier levels, or a basic one from the last levels.

I'd like feedback on: Basically anything, but especially the gameplay and the modification variety, as they were the things that I focused on a lot.

This is a pretty nice game overall, but I would suggest giving the player a health pickup after a certain amount of enemies have been killed, like in The Legend of Zelda 1.

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I'm pretty sure I know what's wrong, the newer version of winrar has a new way to compress files that doesn't get picked up by older versions. I'll try to reupload the archive without any compression at all to see if that'll help.

Hey, is this game still being updated? It was quite a while ago and if you are working 100 % on Rhythm Doctor then I understand, but at least after that game is done could you please work on this game so it is playable again?