Nice variation of parts. Might take a couple of playthroughs to taste all of them, but I actually enjoyed replaying with my end gun. :D
Quite a lot of things I'd like to suggest...
Maybe make the crosshair a bit more visible? With contrasting color or different shape?
Maybe adding sound effects when the player shoots and / or when the robots get hit. I know the enemies bounce a bit when hit, but... that would help when sniping? Basically let me know if I hit or miss.
Also maybe, let the player keep the old parts and give them access to assemble the wildest gun. It's fine the way it is now, making the players choose which parts to keep. Just... personally I prefer not having to force my luck on getting the next shotgun attachment.
One thing I noticed is that the "splitting ammo" magazine can actually rapid-fire? (holding the left mouse button) From the description I thought that would be exclusive to the "self-feeding" one (the blue one with red text)... This intentional? Also, "why did I even turn around?" Because it wasn't the version 1.1, I guess. In 1.1 the door becomes green and I can replay with my end gun. ;) Don't forget to specify which OS the game is for!
Good job making this game in the jam's short time!
Comments
Yep, good game!
Nice variation of parts. Might take a couple of playthroughs to taste all of them, but I actually enjoyed replaying with my end gun. :D
Quite a lot of things I'd like to suggest...
One thing I noticed is that the "splitting ammo" magazine can actually rapid-fire? (holding the left mouse button) From the description I thought that would be exclusive to the "self-feeding" one (the blue one with red text)... This intentional? Also, "why did I even turn around?" Because it wasn't the version 1.1, I guess. In 1.1 the door becomes green and I can replay with my end gun. ;) Don't forget to specify which OS the game is for!
Good job making this game in the jam's short time!
Thank you!
Yeah, the splitting ammo rapid fire is a bug, I'll fix it in a bit.
Also, thank you very much for the suggestions, I'll try to implement them!