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Chimplement

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A member registered Jan 13, 2020 · View creator page →

Creator of

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Both a very nice and fun game, and great use of my assets! The challenge level of each level was just right for my taste. 

Glad you enjoyed it! I really appreciate the nice comment.

Thx for the kind words, was nice seeing how you used it in your game!

Thx, Its a game jam game and I wish I had more time to flesh it out, but I am glad you enjoyed it nonetheless.

Thx, That's a pretty good time!

Yeah that seems like a bug, not sure why it happened.

Thx! You need to donate $5.00 to get access to the character sprites.

Thanks a lot.

I Was unsure what to do with the player getting stuck on the boss as collision damage/knockback would probably come with a slew of other problems, and with the controls being a bit difficult I didn't want to punish crashing to much.
So in the end I decided to do nothing and either let people ignore it or enjoy abusing it.

Thx for the kind words, the greenscreen tearing is a bug that appeared last minute in my web build because I switched to cpu particles. And the "secret phase" was mean to give different option on how to tackle the boss so the option to go straight for the core was intentional.

thx, Yeah the arrow was on my list. but since the boss comes to you I put it on the backlog. But since the player wouldn't know this if they keep flying in search of the boss the boss wont keep up.

Thx for the great feedback, Yeah the controls are quite unconventional but i think that could bring a good challenge in mastery but yeah I don't doubt it might need some tweaks to be comfortable to use. (I might have just played to much Nova Drift that I know these controls by heart)

Ah, good idea ill, add a warning its. a weird bug with the web build that appeared last minute.

I like the idea of this game, but I feel like the gameplay ends up being getting a lot of distance between yourself and the turret and then swapping every time the boss gets close. Other than that I think the boss looks really cool and the player health bar was pretty nice too, but the music although nice doesn't really fit the game well in my opinion.

I really enjoy the concept of this game although it pretty hard to get used to, but I can see that as a good challenge. One thing I would have liked to see was some feedback when trying to heal/shoot when you don't have any points to do so.

thx, I will have a look into that bug after the jam. Hitting the snake should put it in a state which makes if flee for a but though, and if it is unsuccesfull at attacking for 20 turns (which might be a bit long) it will start looking for a heal.

Cool, I enjoyed playing it. And liked seeing the unique ways you use the assets in ways I didn't imagine!

There is a small bug though where if you shoot and die you bullet doesn't get deleted, which you can use to break walls before you even start your next attempt.

Yes, you are allowed to use this for your commercial projects. Giving credit is not mandatory but is appreciated.

If you donate $5.00 or more you are allowed to use these assets in any commercial project (This also gives you acces to some extra character sprites). Giving credit is not mandatory but is appreciated.

Thx for the link. Seing some live gameplay reactions is alway helpfull.

Thank you for the nice words.

Thx, I generated the level with just an array of points and 1d noise to set their height. And then  used a line 2d to render it and a polygon 2d for collision. If you'd like more detail feel free to ask.

Thx, would have made a better tutorial if I had a bit more time.

Thank you, others also seemed to hold down. I can ssee why. I'll keep that in mind next time.

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Thank you, I maybe should have spend a bit more time on the tutorial.

Thx, yeah I sort of did that but it doesn't work very well.

Thank you so much for the nice words. I agree I could work some more on my sound effects.

What can I say except: That's indeed a duck. All jokes a side I think its a cool game, although the duck moving around on their own was a bit annoying when pushing them didn't work all the time. But overall it was a fun experience.

I liked the concept, but currently its a little bit to easy in my opinion. I could just get away with not a lot of thinking about where to place it. But I had fun with it anyways.

I liked building some vehicles, but the tutorial was a bit overwhelming so it took me a bit to figure out how to control my vehicle.

Thx, I should definitely have clarified that.

Thank you, I might consider adding that when I have time after the jam.

Thx so much. snowman counter could be a good idea yeah.

Thank you, points are based on how close your snowman is to the original. I should have clarified that.

Thx, points are based on how close your snowman is to the original. I should have clarified that.

Cool take on the theme. It took me a bit to figure out what to do, but I did eventually do it.

I think the movement of the character felt nice in this game, but I would have liked to see where the invisible platforms where before switching to make it easier to see if i should switch or not.

I liked the concept of this game, But I got a bit annoyed when enemies kept spawning right on top of me.

Ooh, thx, that might consider making that.

Nice game, had some fun with this one. It did feel unfair that the enemies where faster than the player to me.

Yep, some more optimizations are required.