Any particular suggestions on where we need to improve quality/reduce jankyness would be really helpful. New to game dev so any feedback is super helpful.
AF'BROS GAMES
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HI FROM AF'BROS GAMES
We're super excited to announce that the first playable version of Two-Can-Do is OUT NOW! We've put together a small demo build to test some of the features and levels we've been working on.
Following the United Game Jam we've been continuing work on the game, expanding on the original idea and implementing new levels and features.
One of the biggest changes since the Game Jam has been to the level design and structure. With the addition of a follow camera and several other mechanics we have been able to design and create much larger and more varied levels compared to the single frame levels showcased in the Game Jam build. For more details on the updates and changes we have made to the game check out our devlog over at https://gamejolt.com/games/two-can-do/511830
To test these new additions to the game we have put together a new demo build available now to download! All feedback is greatly appreciated and helps us to improve the game and progress as developers. Check out the trailer below, we hope you enjoy :D
Super cool concept. Really like the aesthetic of the game too, simple but clean and effective. A fast paced synth/electronic sound track would accompany this game really well and would add to the action a lot, maybe something to consider if you take this further. Only issue I had was with the combat, clicking on enemies felt a little bit awkward at times but I still enjoyed the idea of using dashing as an attack.
This game has so much charm and fun! The gameplay was surprisingly intense and fast paced as you wait for the next mini-game to start and anticipating what you will have to do. The two second timer really adds to this and is one of the more unique implementations of the them that I have seen so far.
Love the assets, really unique style that is simple but quirky and again adds to the game's charm. The idea of cows running from aliens is super random but that kind of random humour really appeals to me and is a big part of what makes this game unique and and funny to play XD
The main problem I had when playing was that the game would often crash on some of the mini-games. Big shame as it made it hard to play for extended periods and explore all of the games.
Overall super solid release, perfect style for a jam game!
This game has so much charm and fun! The gameplay was surprisingly intense and fast paced as you wait for the next mini-game to start and anticipating what you will have to do. The two second timer really adds to this and is one of the more unique implementations of the them that I have seen so far.
Love the assets, really unique style that is simple but quirky and again adds to the game's charm. The idea of cows running from aliens is super random but that kind of random humour really appeals to me and is a big part of what makes this game unique and and funny to play XD
The main problem I had when playing was that the game would often crash on some of the mini-games. Big shame as it made it hard to play for extended periods and explore all of the games.
Overall super solid release, perfect style for a jam game!
Wow, really appreciate this thoughtful and in-depth feedback/review of the game :D
Following the response to our game we plan to develop further and have started a dedicated devlog page over on GameJolt (https://gamejolt.com/games/two-can-do/511830). Therefore this feedback is really helpful in allowing us to improve the game and produce a better product.
Audio will be on of the first things we re-work. With only 10 hours of jam time available to us we ran things quite tight and were frantically adding audio in the last 5 minutes, hence the lack of sound effects. Non-looping music was just us forgetting to tick the loop box whilst rushing to meet the deadline XD.
We really like the suggestions regarding animations and agree that they would add a lot more feel to the game. Again, we plan to revisit these in the near future adding more animations and re-working the existing ones.
Thank you for taking the time to play our game and providing such valuable feedback. We're glad you enjoyed it!
WE LOVE CO-OP GAMES :D
That's why we're super excited to share our latest project 'Two-Can-Do', a small puzzle platformer where two players work together to solve a variety of movement based puzzles. The current prototype was made in a day for the United Game Jam and is available at https://afbros-games.itch.io/two-can-do. Taking part in our first ever game jam was both a frantic and exciting experience and we can't wait to see what everyone else has created.
We'd love to hear what people think so feel free to play the game and drop us some feedback. Despite being made for a game jam, if people enjoy what we have made we'd love to develop it further and add even more juicy co-op fun!
ENJOY!
AF'BROS GAMES
Super interesting concept, a lot of potential so glad to see your planning on taking this further. Will definitely keep an eye on this one. Such a shame it's such a short demo but I know how that feels. Only had 10 hours of jam time so ended up with not many levels for my submission, would love it if you checked it out :D