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VoxoNauta's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #25 | 3.667 | 3.667 |
Innovation | #118 | 2.583 | 2.583 |
Overall | #126 | 2.778 | 2.778 |
Relevance To Theme | #230 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i didint get the win condition:( btw nice work:)
the art really attracted me to play the game its one of the best ive seen in the jam imo, the only problem i had with the game is no clear instructions on where to go, i was pretty lost, other than that great game.
Thanks! unfortunately i didnt have much time to spare to add a little cutscene at start explaining what is happening and what to do :,)
I loved the art and the mechanics, the animations felt really good, But I didn't really understood what to do with the objects I picked up. NIce Game :)
Thanks! The objective of the game is to bring to the "oxygenerator" the pieces it needs, which are displayed on it :)
Cool game but felt kinda lost at times.
mmm intresting, probably should've added like direction arrows or some help in finding objects?
That would for sure help. I fell out of map at some point.
ahahah now i understand, i didnt have time to code the closure of the last door in the map ahahahh
Darng it! ahahah
If you find controls not smooth or ui not fitting is because the game is not optimized for WEB version! if possible download it ! Sorry :P
If you want that the UI will fit the screen in any resolution try setting the UI Scale Mode in the Canvas scaler to 'Scale With Screen Size' and maybe you'll also need to change the Render Mode in the Canvas component and assign the camera. Talk to me on discord if you need any help :) Nemo#9416
Will definitively do it next jam, thanks! :P
unfortunately i didnt have any time to test everything, infact i've left many bugs in the game which i could've easily fixed if i had a couple of hours more! Darn ahaha
Instantly grabbed by the art style and the gifs you posted of the game. Great aesthetic just a few control issues but not sure whether this was due to the poor frame rates I was getting when running in browser.
Thanks! yes probably framerate is the issue, have you tried the downloadable version? ;)
The controls werent that smooth but i liked everything else especially the models
Thanks! probably it's caused by webversion's framerate! try downloading it!
The timer seems to cover the whole scene
had to fix the whole scene resolution last minute, probably if played outside native resolution ui is not scaled correctly T.T