Nice Entry i would Recommend adding Things That make the game harder since the time never changes so u just drag the boxes into their color which is not that fun actually but i liked the art and the concept Nice Game!
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Box Manager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #6 | 3.368 | 3.368 |
How well does the game fit the themes? | #6 | 4.053 | 4.053 |
Visuals | #8 | 3.579 | 3.579 |
Gameplay | #8 | 3.316 | 3.316 |
Overall | #9 | 3.358 | 3.358 |
Audio | #18 | 2.474 | 2.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
Comments
Nice Entry i would Recommend adding Things That make the game harder since the time never changes so u just drag the boxes into their color which is not that fun actually but i liked the art and the concept Nice Game!
Nice entry! It could do with a little progression in challenge like obstacles that start to get in the way or something but otherwise it all works well :) The controls felt a little odd at start but I got used to them.
Really fun and addicting, I can see with a bit of polishing it could possibly be a really fun mobile game to play during breaks and such, honestly would be cool to see you work on it further at some point
The game is really nice! It's a nice concept and it's really easy to understand from the beginning! My only comment would be that having an AZERTY keyboard, I haven't managed to master the controls (my up key being under the down key), it might be cool to add a control with the keyboard arrows too?
Although I think the movement is a bit clunky, this Feels weirdly good to play! Kinda satisfying to get the boxes in the right place.
I don't now for sure, but the cardinal movement seems like an actual feature, so I think this could be a bit more "obvious" that is the intended way (lock players in a grid, use effects or something like that).
The game also doesn't really change (nor difficulty or anything), so I didn't see no incentive to play again.
Very fun! The only thing I could point out in this game would be the lack of variation regarding the footstep sounds and maybe something like obstacles in the way every now and then, in order to make the game more difficult.
Overall, a great entry!
Fun game ! I wanted to say something clever that was not said before ( excellent use of the assets, good control but I miss the diagonal, footsteps a bit repetitive,...)
So I want to felicitate on the panning of the sound. It's a little thing that works really good when you have headphones !
Nice game, simple and easy to pick up up boxes I like. Increasing difficulty be good, but like you said 3 hours is not much. With footsteps you could try randomizing the pitch slightly to create a different tone. Good work.
Thank you! If I had had more time I would've looked for a decent sound pack and randomized the sounds, but I had like six minutes left so I just pressed buttons on Bfxr a lot of times until I had something acceptable. Sound design is definitely something I will work on when thinking about possible future updates.
So… when Mario builds a Sokoban room, it would look like this! (That’s a compliment!) – Nice entry - was fun !
The only thing i would say is that the 5sec is a bit long, or it felt that way, i think adding 1 sec to the end of the time when you put the box away, to keep up the pace would make it tougher, but still for three hours great job!
Agree with other comments. Great use of art assets. Controls are responsive. Gameplay does get a bit repetitive but that's to be expected when 3 hours is only enough time to drill down to one core concept.
For future work on this title, I'd love to see background music added in as well as some wrinkles to add in difficulty. Less time each round as you continue on, obstacles in your path, exploding boxes, etc.
Great work!
Nice Game ,
Controls feels good , maybe adding multiple boxes and more time , would be intersting .
Very cool game .
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